UDM Posted August 24, 2006 Share Posted August 24, 2006 You know how unrealistically annoying it becomes when you're doing a spin move eg. Diagonal attack followed by strafe attack, and then someone whacks you and you stop abruptly and go into a block animation? I thought of something that could possibly remove this unrealism Since the spin anim transitions are hardcoded, would it be possible to code it such that during the interval of a spin, your animation will never change, so you will not go into a block animation? Link to comment Share on other sites More sharing options...
razorace Posted August 24, 2006 Share Posted August 24, 2006 It used to be that way, but then spin animations never block/bounce, which is very, very bad. Link to comment Share on other sites More sharing options...
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