Totenkopf Posted August 30, 2006 Share Posted August 30, 2006 Granted it's a small thing, but I liked how in TSL if you looted a body or locker (etc...) it had an (empty) sign if you ran across it. Could anyone do that for KOTOR? It's a little annoying to get caught up in the game and then forget if you looted the body/etc.. in question. Link to comment Share on other sites More sharing options...
ABCoLD Posted August 31, 2006 Share Posted August 31, 2006 I could be wrong, but I'm pretty sure this was a hardcode change, not anything we can tinker with. Link to comment Share on other sites More sharing options...
Darkkender Posted August 31, 2006 Share Posted August 31, 2006 Actually this is a form of Dialog to my knowledge. You set a conditional script in the placeable's OnDisturbed area then when you highlight over the placeable the new dialog should say empty. I could have some of the minor aspects slightly incorrect in describing it. Now onto a more accurate answer as to why this wouldn't happen for K1. The reason is because to do as I described above for every placeable would be way to tedious and tiresome for a very small return. It would entail unpacking and repacking every module in the game and changing 100's of placeable files if not towards 1000 or more. Link to comment Share on other sites More sharing options...
omegablaster Posted August 31, 2006 Share Posted August 31, 2006 Meaning it would be impossible to do right? Drats, I liked Totenkopf's idea, that would have been really nice. Link to comment Share on other sites More sharing options...
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