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Totenkopf

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Granted it's a small thing, but I liked how in TSL if you looted a body or locker (etc...) it had an (empty) sign if you ran across it. Could anyone do that for KOTOR? It's a little annoying to get caught up in the game and then forget if you looted the body/etc.. in question.

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Actually this is a form of Dialog to my knowledge. You set a conditional script in the placeable's OnDisturbed area then when you highlight over the placeable the new dialog should say empty. I could have some of the minor aspects slightly incorrect in describing it.

 

Now onto a more accurate answer as to why this wouldn't happen for K1. The reason is because to do as I described above for every placeable would be way to tedious and tiresome for a very small return. It would entail unpacking and repacking every module in the game and changing 100's of placeable files if not towards 1000 or more.

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