jedispy Posted September 11, 2006 Share Posted September 11, 2006 Hiya folks! I'm new to mapping in Radiant and I was wondering if there are any good tutorials on making your own custom textures. The last thing I want to do is steal copywritten textures from other games. Link to comment Share on other sites More sharing options...
CalcProgrammer1 Posted September 12, 2006 Share Posted September 12, 2006 Making textures isn't hard, what u do is make jpeg or tga file with: 1) Size of Power of 2: both sides must be one of these: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, etc The sides don't both have to be the same, however, like 128x256 will work 2) Put this in base/textures/<mapname>/ where <mapname> is the name of your map. Save it (remember, JPEG or TGA only) then in Radiant do flush and reload shaders, and then select your <mapname> from the list. Select brush (SHIFT CLICK) or a brush face (CTRL SHIFT CLICK) and then press T to open Textures, and click the texture you want to apply. You can also hit S to adjust how the texture is fit onto the brush, and the little lock button on the toolbar locks the texture to the brush so it won't move when the brush is moved or rotated by 90 degree increments. Link to comment Share on other sites More sharing options...
jedispy Posted September 12, 2006 Author Share Posted September 12, 2006 How about tutorials on making textures from scratch? I figure there's stuff on adobe photoshop out there, but any specifically for making game textures? I'm looking to experiment around. Link to comment Share on other sites More sharing options...
CalcProgrammer1 Posted September 12, 2006 Share Posted September 12, 2006 well, so far I've used MS Paint, ArcSoft PhotoStudio, and IrfanView to create my textures, I've never used Photoshop but I found out that using filmgrain effects can make nice concrete, playing with the sharpness and amount of grain, noise, and other filters can produce anything from hard concrete to soft carpet, then color can be added using hue/saturation settings. If you use film grain or sharpness settings you might have to convert to grayscale and then color your image. I use my digital camera to take pictures of walls and floors and then crop out a portion to tile, and you can use clone tool to fix up the edges. Link to comment Share on other sites More sharing options...
jedispy Posted September 20, 2006 Author Share Posted September 20, 2006 Using GTK Radiant 1.4.0 Problem: I am unable to edit the worldspawn entity in the entity menu. I am hitting ESC to deselect all entity brushes. Then I hit N to get into the entity menu. Once there I scroll to the worldspawn entity. However in the text box I can't change anything. Is there something else that I'm supposed to do? EDIT: nevermind. I figured it out. The tutorial I was using wasn't very clear on how to enter the data. It's hard to explain what I was doing wrong. Long story short, it was just the wrong thing. Link to comment Share on other sites More sharing options...
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