DmitryKo Posted September 17, 2006 Share Posted September 17, 2006 1. On some forest planets where human buildings have a square inner yard, human units get spawned inside it so they are never able to come out and stand still, awaiting destruction. 2. If you start a ground battle by sending Colonel Viers' AT-AT to the surface, the initial reading says 0/3 etc. and you get an extra slot for free. If you call him in a successing wave, he does occupy a slot. Link to comment Share on other sites More sharing options...
DmitryKo Posted September 23, 2006 Author Share Posted September 23, 2006 3. If you put an in infantry unit close enough to a MPTL (or a turret construction pod), and engage firing mode (start building a turret or a station), the unit might get stuck and will not move or fire until you disengage firing mode (or sell the turret or station). 4. If you are not quick enough at conquering pirate-controllet space, pirates build a huge fleet of 12 or more pirate frigates and fighter wings which line up somewhere near the pirate base and don't move at all, though they do fire at nearby ships and fighters. Only after you destroy this huge fleet, pirate reinforcements start to hyperspace in and they do fight as usual. Link to comment Share on other sites More sharing options...
DmitryKo Posted September 25, 2006 Author Share Posted September 25, 2006 5. The same as 4 but for ground-based Pirate battles (I have savegames to prove). Now, am I the only one who has these glitches?!! Link to comment Share on other sites More sharing options...
DmitryKo Posted September 27, 2006 Author Share Posted September 27, 2006 6. The residents of Polus don't execute any death sequence when stepped over by walkers or trucked vehicles units, and remain standing as if they're alive. Link to comment Share on other sites More sharing options...
DmitryKo Posted September 30, 2006 Author Share Posted September 30, 2006 7. Quick matches sometimes feature an AI player that is "helping" one of the opponents, while the other one is playing on his own. I've only experienced this is space battles, but these are what I play the most. Link to comment Share on other sites More sharing options...
DmitryKo Posted October 1, 2006 Author Share Posted October 1, 2006 8. If you send a X-wing squadron through a gas cloud with a special ability turned on, you may not be able to re-enable the ability when it exits the cloud. Link to comment Share on other sites More sharing options...
DmitryKo Posted October 13, 2006 Author Share Posted October 13, 2006 9. You can't leave the network game if the ping is low (often happens after some several syncronisation errors in a row) 10. You can't change keyboard layout within the game which makes multilanguage communication impossible (ask Halo developers how they do that ) Link to comment Share on other sites More sharing options...
FunSolo Posted October 13, 2006 Share Posted October 13, 2006 where did u get the patch o_O Link to comment Share on other sites More sharing options...
popcorn2008 Posted October 14, 2006 Share Posted October 14, 2006 where did u get the patch o_O You can download the patches from the Empire at War website. Just go to the downloads section under patches. Or, it should automatically check when you start the game up if your internet is connected. Link to comment Share on other sites More sharing options...
FunSolo Posted October 14, 2006 Share Posted October 14, 2006 thats why im askin, cause i cant find a new patch, not on this site u posted and it doesnt update the game when i start it, since the patch 1.5 was installed Link to comment Share on other sites More sharing options...
DmitryKo Posted October 15, 2006 Author Share Posted October 15, 2006 11. Any time I try to connect to a network game, a Windows Firewall window pop-ups in the background telling me I have some port to enable, even though all the necessary ports (13139, 6500 and 1234) and applications (Petroglyph) are already listed as open in the Exceptions (I guess these are temporary ones because they vanish after I quit EAW). Link to comment Share on other sites More sharing options...
whiteflash Posted October 16, 2006 Share Posted October 16, 2006 look m8 there is no patch 1.6 u must be talking about patch 1.5 Link to comment Share on other sites More sharing options...
HerbieZ Posted October 20, 2006 Share Posted October 20, 2006 I have to say there is an insane bug which has only happened once but an enemy Acclimator ship fired a huge long stream of proton torpedos. It literally was en endless line of torpedos and he used the bug to wipe out my level 5 station extremely quickly. The best way to describe it is like them drone weapons from Stargate Atlantis. Had to blow his launcher up but in the end he took out a level 5 station and 3 calamari cruisers on his own! Link to comment Share on other sites More sharing options...
popcorn2008 Posted October 20, 2006 Share Posted October 20, 2006 I have to say there is an insane bug which has only happened once but an enemy Acclimator ship fired a huge long stream of proton torpedos. It literally was en endless line of torpedos and he used the bug to wipe out my level 5 station extremely quickly. The best way to describe it is like them drone weapons from Stargate Atlantis. Had to blow his launcher up but in the end he took out a level 5 station and 3 calamari cruisers on his own! I and a few other people have expierenced the same bug, I am not sure what causes it, but I do know it does occur. Link to comment Share on other sites More sharing options...
Rust_Lord Posted October 23, 2006 Share Posted October 23, 2006 I have to say there is an insane bug which has only happened once but an enemy Acclimator ship fired a huge long stream of proton torpedos. It literally was en endless line of torpedos and he used the bug to wipe out my level 5 station extremely quickly. The best way to describe it is like them drone weapons from Stargate Atlantis. Had to blow his launcher up but in the end he took out a level 5 station and 3 calamari cruisers on his own! WOOT go the little Acclamator! What a champ! You would be picking your jaw off the ground after seeing that! Link to comment Share on other sites More sharing options...
DmitryKo Posted October 24, 2006 Author Share Posted October 24, 2006 12. an enemy Acclimator ship fired a huge long stream of proton torpedos. It literally was en endless line of torpedos BUT it's probably just a graphics glitch, I've seen this a couple of times and the torpedoes don't really cause any damage. Link to comment Share on other sites More sharing options...
DmitryKo Posted October 29, 2006 Author Share Posted October 29, 2006 13. If you give an order to a vehicle that is exiting from hyperspace, certain commands do not execute (for ex., IPVs do redirect power to lasers as instructed, while Maradeur Cruisers never fire a salvo even though the icon does appear; no ships ever follow the orders to move to a point etc.) You have to repeat the order after a vehicle comes to a complete stop. Link to comment Share on other sites More sharing options...
DmitryKo Posted November 5, 2006 Author Share Posted November 5, 2006 14. If you try to connect to a game server that is currently testing or opening the connections, you will be informed that you were kicked out although it's not the case. 15. Sometimes after a connection failure the screen goes all black or the initial screen with TIE cockpit appears, along with a mouse cursor. The only way back is to restart the game. Link to comment Share on other sites More sharing options...
DmitryKo Posted November 27, 2006 Author Share Posted November 27, 2006 16. In a network game, only the host sees "We have won" message. Link to comment Share on other sites More sharing options...
DmitryKo Posted December 25, 2006 Author Share Posted December 25, 2006 17. Campaign: if you captured an Imperial planet with a Rebel raid, then tried to capture the space above but were forced to retreat, moving a ground hero unit to the orbit while the retreating forced have not reached nearby plant instantly kills all your troops on the ground and the planet gets captured by a squad of stormtroopers. 18. Campaign: moving Rebel hero units off the ground to the left side fleet slot just after the ground battle can make them disappear (the small star is present but the slot gets filled with gray and a hero's icon is no longer listed in the top right corner). Link to comment Share on other sites More sharing options...
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