Sarthos Posted September 19, 2006 Share Posted September 19, 2006 Ok, I'm using 3ds max 7, with NWMax, to try to edit bodies. I do the following Extract the binary model and it's mdx file from KOTOR. Use MDLops, select the model, uncheck "Extract animations", uncheck "convert skin to Trimesh" and click "Read and Write model. Open 3ds max, and load the ascii model (import geom only), and edit the mesh (moving vertexes of the editable mesh) select the green base of the model, and go to the modifiers tab. I click "Export Geom Only" Sanity check fails. Basically, it says that all the vertices need to be welded. What do I do? Link to comment Share on other sites More sharing options...
foolproof Posted September 20, 2006 Share Posted September 20, 2006 Umm im no expert , and i havent done any editing for a while now but dont u need to link the vertexesto the base of model? i think u missed that part ... it should be the last thing u do before u try and export ... otherwise model wont appear in-game (visible anyway). hope this helps. sorry for run on sentences and if anyhting doesnt make sence ... im kind of in a rush. peace out Link to comment Share on other sites More sharing options...
Kha Posted September 20, 2006 Share Posted September 20, 2006 If in the log file you have only warning about vertices that need to be welded see if the model loads in the game, because you can not weld all the vertices of your mesh otherwise your texture will get a little screwed up. Link to comment Share on other sites More sharing options...
Sarthos Posted September 20, 2006 Author Share Posted September 20, 2006 I didn't weld, but it crashed the game. What is this stuff about linking the vertexes? Link to comment Share on other sites More sharing options...
foolproof Posted September 20, 2006 Share Posted September 20, 2006 Err, nvm the vertices part i worded that badly. Just go over the tutorials that come with MDLOps. However I think they use just Gmax when they give examples of how its all done. srry about the confusion Link to comment Share on other sites More sharing options...
Sarthos Posted September 20, 2006 Author Share Posted September 20, 2006 But I have 3ds max, not Gmax Link to comment Share on other sites More sharing options...
oldflash Posted September 21, 2006 Share Posted September 21, 2006 Hint: use nwmax v.07 to get rid of sanity check errors and get a good compileready ascii file. Gmax is some sort of 3dsmax v.5 whitout some functions. All tutorials for gmax are good dor 3dmax users. Link to comment Share on other sites More sharing options...
Sarthos Posted September 22, 2006 Author Share Posted September 22, 2006 I turned off sanity checks, but the model crashes the game XD Link to comment Share on other sites More sharing options...
T7nowhere Posted September 22, 2006 Share Posted September 22, 2006 Only turn off the "weld to nearest cm" or something like that, sorry its been a while. The other sanity checks are usefull. Make sure your compiling the model correctly with mdlops, you need the orginal binary mdl + mdx in the same folder as your exported ascii, but remember to rename the exported ascii before dropping the 3 files in the same folder. Link to comment Share on other sites More sharing options...
Sarthos Posted September 23, 2006 Author Share Posted September 23, 2006 and the renaming part is where I'm currently stuck. whatever I do, MDLops can't find the MDS file. Link to comment Share on other sites More sharing options...
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