Vox Kalam Posted September 21, 2006 Share Posted September 21, 2006 is there a script that can trigger that at the end of a dialogue? Link to comment Share on other sites More sharing options...
Darth333 Posted September 21, 2006 Share Posted September 21, 2006 Unless you are looking for something special, this should do it: void main() { StartNewModule("my_module", "my_waypoint"); } Just replace my_module by the name of the module you want to want to warp to. The waypoint information is optional, you only need to fill it if you want the PC to transit to a specific waypoint in the module. Link to comment Share on other sites More sharing options...
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