Silveredge9 Posted October 10, 2006 Share Posted October 10, 2006 Is there a way to stop NPC's automatically facing the NPC they are talking too during a cutscene conversation. Like for example the scene where darth malak is talking to a soldier without his jaw piece and isn't facing him, near the end of the game. Any help would be appreciated. Link to comment Share on other sites More sharing options...
Dashus Posted October 10, 2006 Share Posted October 10, 2006 SetFacing( oMalak, 100 ); SetLockOrientationInDialog(oMalak, TRUE); or, the more reliable way is to set the listener in the dialog on the nodes you need the speaker looking a certain way. The listener doesn't have to be a character. Link to comment Share on other sites More sharing options...
Silveredge9 Posted October 11, 2006 Author Share Posted October 11, 2006 Yup, the script pretty much solved my problem. Thanks for the help. Link to comment Share on other sites More sharing options...
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