crail227 Posted October 11, 2006 Share Posted October 11, 2006 is it just me or does maxstate's anims dont work anymore with this beta? Link to comment Share on other sites More sharing options...
Maxstate Posted October 11, 2006 Share Posted October 11, 2006 is it just me or does maxstate's anims dont work anymore with this beta? They don't? Well Ace and keshire both don't like replacements so.... just kidding. I didn't see any new animation files come with it so it should work normally, if it's not then it's not our fault. Im at school right now, I'll post more later. Link to comment Share on other sites More sharing options...
razorace Posted October 11, 2006 Share Posted October 11, 2006 I did merge the animation assets into the "stuff" assets, but I dont think that would affect your stuff. Link to comment Share on other sites More sharing options...
Maxstate Posted October 11, 2006 Share Posted October 11, 2006 I did merge the animation assets into the "stuff" assets, but I dont think that would affect your stuff. That is exactly the problem. The replacements don't work if you use a seperate Pk3, at least they don't for me. You gotta replace the animation.cfg with the one that I "tweaked". Link to comment Share on other sites More sharing options...
razorace Posted October 11, 2006 Share Posted October 11, 2006 You need to place your animation.cfg in a seperate pk3. It should work as long as your pk3 name is lower in the alphabetical order from the OJP and basejka assets. Something with a 'p', 'q', etc, should work. Link to comment Share on other sites More sharing options...
Maxstate Posted October 11, 2006 Share Posted October 11, 2006 You need to place your animation.cfg in a seperate pk3. It should work as long as your pk3 name is lower in the alphabetical order from the OJP and basejka assets. Something with a 'p', 'q', etc, should work. We tried "Z" multiple times with no success, I'll try again as soon as I finish my homework, lawl. Link to comment Share on other sites More sharing options...
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