UDM Posted November 12, 2006 Share Posted November 12, 2006 Co-op sometimes gets laggy when there are horrendous amounts of NPCs, and it gets worse when they die and their body is left behind. Is there any way to remove the bodies of NPCs? Lag is a big problem Link to comment Share on other sites More sharing options...
Buffy Posted November 12, 2006 Share Posted November 12, 2006 seta g_corpseRemovalTime "0" to seta g_corpseRemovalTime "1" Link to comment Share on other sites More sharing options...
razorace Posted November 12, 2006 Share Posted November 12, 2006 I've noticed that there might be an issue with NPCs not following their g_corpseRemovalTime on Taspir. Not sure about that yet. Link to comment Share on other sites More sharing options...
UDM Posted November 12, 2006 Author Share Posted November 12, 2006 Thx ensi Link to comment Share on other sites More sharing options...
ensiform Posted November 12, 2006 Share Posted November 12, 2006 Thx ensi Link to comment Share on other sites More sharing options...
razorace Posted November 12, 2006 Share Posted November 12, 2006 Ouch! Link to comment Share on other sites More sharing options...
UDM Posted November 13, 2006 Author Share Posted November 13, 2006 Hmm g_corpseremovaltime doesnt work. Or it seems to apply only to bots. Whatever it is, NPCs corpses still stay Link to comment Share on other sites More sharing options...
razorace Posted November 13, 2006 Share Posted November 13, 2006 Well, it's supposed to work. There must be a bug in there somewhere. I'll look into it. Link to comment Share on other sites More sharing options...
Sushi_CW Posted November 14, 2006 Share Posted November 14, 2006 Yeah, I ran into this too. The further I got into Taspir, the laggier things got (from all those corpses) until eventually the game crashed with an entity overflow. Link to comment Share on other sites More sharing options...
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