UDM Posted November 12, 2006 Posted November 12, 2006 Co-op sometimes gets laggy when there are horrendous amounts of NPCs, and it gets worse when they die and their body is left behind. Is there any way to remove the bodies of NPCs? Lag is a big problem
Buffy Posted November 12, 2006 Posted November 12, 2006 seta g_corpseRemovalTime "0" to seta g_corpseRemovalTime "1"
razorace Posted November 12, 2006 Posted November 12, 2006 I've noticed that there might be an issue with NPCs not following their g_corpseRemovalTime on Taspir. Not sure about that yet.
UDM Posted November 13, 2006 Author Posted November 13, 2006 Hmm g_corpseremovaltime doesnt work. Or it seems to apply only to bots. Whatever it is, NPCs corpses still stay
razorace Posted November 13, 2006 Posted November 13, 2006 Well, it's supposed to work. There must be a bug in there somewhere. I'll look into it.
Sushi_CW Posted November 14, 2006 Posted November 14, 2006 Yeah, I ran into this too. The further I got into Taspir, the laggier things got (from all those corpses) until eventually the game crashed with an entity overflow.
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