jedispy Posted November 14, 2006 Share Posted November 14, 2006 I was wondering if there is a way to use code to dynamically change game settings when needed. By this I specifically mean adjust mouse sensitivity & sound/music volume. The mouse sensitivity thing is mostly needed for better vehicle support. I noticed (as i'm sure we all have) how crappy the contols are when your player enters a vehicle. I always have to bump up my mouse sensitivity just to be able to turn properly with vehicles. So here is basically what would be needed mouse_sens_old = X (x being the current setting for mouse sensitivity) when playermodel = vehicle_name then mouse_sens_new = Y. (Y is the value for higher mouse sensitivity) It would be something like that. I know it's not perfect as is, but it should give you the general idea of what I'm looking for. Link to comment Share on other sites More sharing options...
Tinny Posted November 14, 2006 Share Posted November 14, 2006 Its easier to edit the external veh files no? Link to comment Share on other sites More sharing options...
jedispy Posted November 14, 2006 Author Share Posted November 14, 2006 It's how the control is handled that I'm interested in. I want the turns to be doable if the player is using a mouse. Right now if you try to turn, and don't adjust your sensitivity, you have to move your mouse across the pad several times in order to make the turn. Anyone get what I'm saying? Its easier to edit the external veh files Is there a parameter to set in the .veh file that will have better mouse handling? I can't think of what it would be. Link to comment Share on other sites More sharing options...
Tinny Posted November 14, 2006 Share Posted November 14, 2006 I thought it was yawspeed, I could be wrong though. Link to comment Share on other sites More sharing options...
razorace Posted November 14, 2006 Share Posted November 14, 2006 Tinny, I think that's the speed at which the vehicle turns to match your camera direction, and not the movement speed of the camera panning. Jedispy, it might be possible to make a user controlled cvar that scalars the speed at which the camera rotates while in vehicles. However, I can see it being moderately difficult to do. Link to comment Share on other sites More sharing options...
stubert Posted November 14, 2006 Share Posted November 14, 2006 it's like cg_thirdpersoncameradamping i can't believe i remembered that... Link to comment Share on other sites More sharing options...
-=*Raz0r*=- Posted November 14, 2006 Share Posted November 14, 2006 A simple toggle bind or config could fix your problem you know... Link to comment Share on other sites More sharing options...
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