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skinning,Scripting


ace92

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Posted

i have 2 Questions:

1)can i make a force power that not only has couple of effects on the player all so changes the eyes into a Sharingan(Naruto) fanarts-304.jpg

 

 

2)how much effects can i put in one force power?

Posted

there isn't one as far as i know but you have to edit the entire head

go to

 

ERFs>swpc_tex_tpa.erf>P>P{M/F}H{A/B/C}{01-07}(DS{1}

and get the head you wanna edit :D

 

NOTE: i used {} as options but you might use this head PMHC01 for a normal head PMHC01D1 for DS 1 and PMHC01D2 for ds 2

Posted

ok i've got some kind of a problem,i copied the eye from the picture above and i edited the TGA(i saved it in TGA format) when i turn on the game the head apears in white....solution?

Posted

IF you have the option, try to save in 32-bit when you can. Also, make sure that you don't change the existing image size you're editing... keep the width & height the same as the original or in standard multiples (ie - 512x512, 256x256, etc.)...

Posted
IF you have the option, try to save in 32-bit when you can. Also, make sure that you don't change the existing image size you're editing... keep the width & height the same as the original or in standard multiples (ie - 512x512, 256x256, etc.)...

well said ChAiNz.2da, also the skinning section has some great tips

 

and also try and use the hightest textures possible it realy does help and make sure you get the right bits (on one of my first reskins i accidently ment to add hair on his head it ended up on his ear!)

Posted

thanks it worked!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

now can do it that in a force power it will change it from normal to Sharingan(the red eyes)?

 

p.s

here are the resultes thanks to you!!!!

f_withoutCi_7393m_5c994b25.jpg

f_withCursi_7393m_61085285.jpg

Posted

the easyest way to do it is to make your own DS/LS scripts

those in game do not give you enough points but they can be just typed in on the dialouge "scripts to be used"

 

a_darksml

a_darkmed

a_darkhigh

 

a_lightsml

a_lightmed

a_lighthigh

 

or you could use custom scripting functions

 

Void main()

{

AdjustAlignment( GetFirstPC(),a_Alighnment,nAmount);

}[code]

 

Replace a_Alighnment with either

ALIGNMENT_DARK_SIDE

ALIGNMENT_LIGHT_SIDE

ALIGNMENT_NEUTRAL

 

~m

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