Darth_Extas Posted December 11, 2006 Posted December 11, 2006 I just noticed while looking through the .Dat of the Expansion mastertext that Raltiir, Trandosha, Rhinnal, Rattatak, Rothana, Lwhekk, Duro, Garos 4, Gamorr, Hapes(I forget if this one is already in gameplay), Antar 4, Bakura, Balmorra, Arkania, Brentaal and Tynna were all scrapped as possible planets. With the .Dats (some in) there it should be easier to make more planets. I do still wonder why Petroglyph scrapped the planets I don't think it could have hurt the game the consoritorium and the empire still have less planetary gains then the rebellion.
^Invader Posted December 11, 2006 Posted December 11, 2006 would be interesting to start them back up thou
jedi7000nathan Posted December 13, 2006 Posted December 13, 2006 yes but it also would require Corruption options for each one
^Invader Posted December 13, 2006 Posted December 13, 2006 hmmm wonder if you could steal the corruption options from others?
Kelathin Posted December 13, 2006 Posted December 13, 2006 Remember Lucasarts has to approve everything. Some things don't make the cut. Also remember that those would require more indiginous and props. Just somethings don't make the cut.
Darth_Extas Posted December 13, 2006 Author Posted December 13, 2006 I wonder if anyone is willing to make the effort to make the indiginous units and props, so we can activate the planets. I would not mind that, a Mod having these planets would not be minded. This is like Kamino in the original EaW.
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