Darth_Extas Posted December 11, 2006 Share Posted December 11, 2006 I just noticed while looking through the .Dat of the Expansion mastertext that Raltiir, Trandosha, Rhinnal, Rattatak, Rothana, Lwhekk, Duro, Garos 4, Gamorr, Hapes(I forget if this one is already in gameplay), Antar 4, Bakura, Balmorra, Arkania, Brentaal and Tynna were all scrapped as possible planets. With the .Dats (some in) there it should be easier to make more planets. I do still wonder why Petroglyph scrapped the planets I don't think it could have hurt the game the consoritorium and the empire still have less planetary gains then the rebellion. Link to comment Share on other sites More sharing options...
^Invader Posted December 11, 2006 Share Posted December 11, 2006 would be interesting to start them back up thou Link to comment Share on other sites More sharing options...
jedi7000nathan Posted December 13, 2006 Share Posted December 13, 2006 yes but it also would require Corruption options for each one Link to comment Share on other sites More sharing options...
^Invader Posted December 13, 2006 Share Posted December 13, 2006 hmmm wonder if you could steal the corruption options from others? Link to comment Share on other sites More sharing options...
Kelathin Posted December 13, 2006 Share Posted December 13, 2006 Remember Lucasarts has to approve everything. Some things don't make the cut. Also remember that those would require more indiginous and props. Just somethings don't make the cut. Link to comment Share on other sites More sharing options...
Darth_Extas Posted December 13, 2006 Author Share Posted December 13, 2006 I wonder if anyone is willing to make the effort to make the indiginous units and props, so we can activate the planets. I would not mind that, a Mod having these planets would not be minded. This is like Kamino in the original EaW. Link to comment Share on other sites More sharing options...
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