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Smuggler retreat trouble


FungiPlasm

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This is the mission where you help Dunari retreat from his casino; I've retried this mission countless times! I'm starting to think its impossible! The best I can do is to send Dunari to an inevitable death from starship attack.

 

I read the walkthrough. Apparently the B-wings are supposed to get the Strike Cruiser while I finish the fighters, but this NEVER happens! The STRKC is still 84% shields at the end of the fight - and only because I also emptied my torpedoes on it!

 

I get all the fighters (which is my part of the job), and all the people are always evacuated, but the ISD destroys Dunari's ship when he flees. I can't wear down an ISD with lasers in 30secs - can I?

 

Please HELP!

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I'm not sure, but I think this is our TacOp for the mission in question:

 

http://www.crs-morningstar.net/tacop.php?id=153

 

You're doing what we're suggesting, but apparently, you're supposed to save your torps for a M-FRG that comes later. Just blindfire lasers at the ISD after you've taken out the T/Bs that it launches. Order your wingmen to attack the ISD and work on the shield generators, but don't target the ISD, as it will launch missles at you (the ISD is scripted to enter hyperspace, but keep pressing at it until it does).

 

BTW, this thread properly belongs in "Player Strategy", as that forum is there for questions like this. :)

 

One more question...are you running the 2.02 patch?

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Sorry about the misplaced thread.

 

I've found the other suggestions as well though - they won't work.

 

I've just had an attempt where not one bomber slips through and at the end of the fight (when Dunari inside "Raw Deal" bites it) the Strike Cruiser is at 100%. The B-wings don't touch it!

 

I get a "mission failed" on my CMD with the voice complementing me on the lives saved. No overpowering of the Imp fighters or flight mastery seems to solve anything; I've never mowed though Imps this fast ever!

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