Miltiades Posted February 5, 2007 Share Posted February 5, 2007 I'm a total N00b at scripting, and I can't seem to understand them. This is the script I need: A script that fires a conversation after the death of an hostile NPC. There are 2 hostile NPCs in the room, so the convo should only start when both are dead. I guess this makes a it a little harder, because the script has to be attached to the OnDeath script of one of the 2 NPCs (assuming this last piece of info is correct...). I've already sought for a script, and found the False Batono situation. When he dies, Lt. Grenn enters the room. It's similar to what I want. But I don't know what script I have to use, because I don't understand them. Link to comment Share on other sites More sharing options...
deathdisco Posted February 5, 2007 Share Posted February 5, 2007 Check out this thread: http://www.lucasforums.com/showthread.php?t=142754&highlight=ondeath+script Link to comment Share on other sites More sharing options...
Miltiades Posted February 5, 2007 Author Share Posted February 5, 2007 Yep, that's it. Thanks. Link to comment Share on other sites More sharing options...
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