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Death-leading-to-convo script


Miltiades

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I'm a total N00b at scripting, and I can't seem to understand them.

 

This is the script I need:

 

A script that fires a conversation after the death of an hostile NPC. There are 2 hostile NPCs in the room, so the convo should only start when both are dead. I guess this makes a it a little harder, because the script has to be attached to the OnDeath script of one of the 2 NPCs (assuming this last piece of info is correct...).

 

I've already sought for a script, and found the False Batono situation. When he dies, Lt. Grenn enters the room. It's similar to what I want. But I don't know what script I have to use, because I don't understand them.

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