Coasterdude Posted March 10, 2007 Share Posted March 10, 2007 Okay, I've had maps that used caulk,clip,caulk_water, from the system folder, now NONE of it works, now some other textures arent working either, grrr.. I have PK3ed the map too. Link to comment Share on other sites More sharing options...
Fracman Posted March 11, 2007 Share Posted March 11, 2007 ? Those special textures are used in Radiant and come with mapextras.pk3 or so. Did you delete this PK3 by error? What happens in JA? Did you check the console? you might load one of the maps and do a console dump: condump <filename.txt> Link to comment Share on other sites More sharing options...
Coasterdude Posted March 11, 2007 Author Share Posted March 11, 2007 Hmm, I do have the mapextras.pk3 in my base folder. Heres the console dump. ...initializing QGL succeeded ...setting mode 4: 800 600 FS ...using colorsbits of 32 ...calling CDS: ok ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...101 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...GL_ARB_fragment_program not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce3/AGP/3DNOW! GL_VERSION: 1.5.4 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! @ 758 MHz rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (8.000000 of 8.000000) Dynamic Glow: disabled ------- sound initialization ------- Initializing DirectSound locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x5728060 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started Loading dll file ui. --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:29070 Hostname: asus IP: 192.168.1.101 ]\devmap wm_beachhead devmapall devmapmdl devmap ]\devmap wm_beachhead ------ Server Initialization ------ Server: wm_beachhead ----- FS_Startup ----- Current search path: E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\wm_forest3.pk3 (4 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\wm_beachhead.pk3 (2 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\the_academy_v3.pk3 (119 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\the_academy.pk3 (37 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\surf.pk3 (38 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\speedway_sounds_optional.pk3 (5 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sjc_mygeeto.pk3 (54 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sith-trials.pk3 (26 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mos_eisley_trap_v1.pk3 (210 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mb2_moontooth_assault_Beta.pk3 (80 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mapextras.pk3 (55 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jumpspace.pk3 (141 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Jedi'sHomeJL_II.pk3 (120 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jabba.pk3 (111 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\IGCsimple1.0.pk3 (28 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\IGCelements1.1.pk3 (87 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\IGCcastle1.0.pk3 (11 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\HR_Tournament_Shiny.pk3 (2 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\HR_Tournament_Map.pk3 (121 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ffa_tmbj.pk3 (97 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ffa_country2.pk3 (46 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ffa_campgrounds.pk3 (5 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_vjun.pk3 (3 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_taspir.pk3 (3 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_tanaab.pk3 (6 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_rift.pk3 (3 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_rattatak.pk3 (12 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_nelvaan.pk3 (16 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_krildor.pk3 (13 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_korriban.pk3 (5 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_kejim.pk3 (5 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_ilum.pk3 (13 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_dosuun.pk3 (9 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_corellia.pk3 (16 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_cairn.pk3 (10 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_byss.pk3 (5 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\countryacademy.pk3 (68 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\coruscant_speedway_texture_fix.pk3 (4 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Coruscant_speedway.pk3 (24 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\academy_beta_3.pk3 (74 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\a1 -v1.2.pk3 (60 files) E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ---------------------- 50984 files in pk3 files Loading dll file jampgame. ------- Game Initialization ------- gamename: basejka gamedate: Nov 6 2003 Bot route data not found for wm_beachhead Loading dll file ui. Loading dll file cgame. WARNING: shader 'textures/system/caulk' has lightmap but no lightmap stage! WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage! WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage! WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage! WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage! WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage! WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage! WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage! WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage! WARNING: shader 'textures/system/clip' has lightmap but no lightmap stage! WARNING: shader 'textures/system/caulk_water' has lightmap but no lightmap stage! WARNING: shader 'textures/bespin/u_elpad' has lightmap but no lightmap stage! Padawan entered the game ]\condump beachheadinfo.txt Dumped console text to beachheadinfo.txt. Link to comment Share on other sites More sharing options...
acdcfanbill Posted March 12, 2007 Share Posted March 12, 2007 did you alter the .shader file associated with those? Link to comment Share on other sites More sharing options...
Coasterdude Posted March 12, 2007 Author Share Posted March 12, 2007 Nope Link to comment Share on other sites More sharing options...
Fracman Posted March 12, 2007 Share Posted March 12, 2007 Gosh! I'd say its a simple error, but there is no console message for this: ERROR: TOO_MANY_MODS_FOUND I really guess you now have a mess of files!!!! Please remove anything you don't really need there, its simply too much for JA. Even this game has its limits, and by malchance, the essential PK3 files might not get loaded due to some overload with the other PK3. All the asset*.pk3 you must keep since those are from the original JA. All the other PK3 please move out totally of the base! And then... start again, put back PK3 for PK3, start JA and test... Link to comment Share on other sites More sharing options...
Coasterdude Posted March 12, 2007 Author Share Posted March 12, 2007 K, I'll try that later and reply. Link to comment Share on other sites More sharing options...
Coasterdude Posted March 13, 2007 Author Share Posted March 13, 2007 Didn't work Link to comment Share on other sites More sharing options...
Fracman Posted March 13, 2007 Share Posted March 13, 2007 Bah, please don't despair! Did you try reinstalling JA in another directory (to have a clean setup) ? Link to comment Share on other sites More sharing options...
Coasterdude Posted March 14, 2007 Author Share Posted March 14, 2007 lol I think im screwed over. xD Hmm. Ill reinstall later. I hope that works. Link to comment Share on other sites More sharing options...
Jorge-Fonseca Posted March 24, 2007 Share Posted March 24, 2007 coaster mb2 screws up caulk talk to me in xfire or msn ill help u Link to comment Share on other sites More sharing options...
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