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ugh. dir system stuff not working


Coasterdude

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?

Those special textures are used in Radiant and come with mapextras.pk3 or so.

Did you delete this PK3 by error?

 

What happens in JA?

Did you check the console? you might load one of the maps and do a console dump: condump <filename.txt>

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Hmm, I do have the mapextras.pk3 in my base folder. Heres the console dump.

...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...GL_ARB_fragment_program not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce3/AGP/3DNOW!
GL_VERSION: 1.5.4
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence
GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap
GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow! @ 758 MHz
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled  (8.000000 of 8.000000)
Dynamic Glow: disabled

------- sound initialization -------
Initializing DirectSound
locked hardware.  ok
----- Sound Info -----
sound system is muted
   1 stereo
32768 samples
  16 samplebits
   1 submission_chunk
22050 speed
0x5728060 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
Loading dll file ui.
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:29070
Hostname: asus
IP: 192.168.1.101
]\devmap wm_beachhead
   devmapall
   devmapmdl
   devmap
]\devmap wm_beachhead
------ Server Initialization ------
Server: wm_beachhead
----- FS_Startup -----
Current search path:
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\wm_forest3.pk3 (4 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\wm_beachhead.pk3 (2 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\the_academy_v3.pk3 (119
files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\the_academy.pk3 (37 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\surf.pk3 (38 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\speedway_sounds_optional.pk3
(5 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sjc_mygeeto.pk3 (54 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sith-trials.pk3 (26 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mos_eisley_trap_v1.pk3 (210
files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi
Academy\GameData\base\mb2_moontooth_assault_Beta.pk3 (80 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mapextras.pk3 (55 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jumpspace.pk3 (141 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Jedi'sHomeJL_II.pk3 (120
files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jabba.pk3 (111 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\IGCsimple1.0.pk3 (28 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\IGCelements1.1.pk3 (87 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\IGCcastle1.0.pk3 (11 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\HR_Tournament_Shiny.pk3 (2
files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\HR_Tournament_Map.pk3 (121
files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ffa_tmbj.pk3 (97 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ffa_country2.pk3 (46 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ffa_campgrounds.pk3 (5 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_vjun.pk3 (3 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_taspir.pk3 (3 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_tanaab.pk3 (6 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_rift.pk3 (3 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_rattatak.pk3 (12 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_nelvaan.pk3 (16 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_krildor.pk3 (13 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_korriban.pk3 (5 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_kejim.pk3 (5 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_ilum.pk3 (13 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_dosuun.pk3 (9 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_corellia.pk3 (16 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_cairn.pk3 (10 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ctf_byss.pk3 (5 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\countryacademy.pk3 (68 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi
Academy\GameData\base\coruscant_speedway_texture_fix.pk3 (4 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Coruscant_speedway.pk3 (24
files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\academy_beta_3.pk3 (74 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\a1 -v1.2.pk3 (60 files)
E:\Games\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

----------------------
50984 files in pk3 files
Loading dll file jampgame.
------- Game Initialization -------
gamename: basejka
gamedate: Nov  6 2003
Bot route data not found for wm_beachhead
Loading dll file ui.
Loading dll file cgame.
WARNING: shader 'textures/system/caulk' has lightmap but no lightmap stage!
WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage!
WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage!
WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage!
WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage!
WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage!
WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage!
WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage!
WARNING: shader 'textures/bespin/water2' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/skies/hevil' has lightmap but no lightmap stage!
WARNING: shader 'textures/system/clip' has lightmap but no lightmap stage!
WARNING: shader 'textures/system/caulk_water' has lightmap but no lightmap stage!
WARNING: shader 'textures/bespin/u_elpad' has lightmap but no lightmap stage!
Padawan entered the game
]\condump beachheadinfo.txt
Dumped console text to beachheadinfo.txt.

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Gosh!

 

I'd say its a simple error, but there is no console message for this:

 

ERROR: TOO_MANY_MODS_FOUND

 

I really guess you now have a mess of files!!!!

 

Please remove anything you don't really need there,

its simply too much for JA. Even this game has its limits,

and by malchance, the essential PK3 files might not get loaded

due to some overload with the other PK3.

 

All the asset*.pk3 you must keep since those are from the original JA.

 

All the other PK3 please move out totally of the base!

 

And then... start again, put back PK3 for PK3, start JA and test...

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  • 2 weeks later...

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