Volrath_olave Posted March 12, 2007 Share Posted March 12, 2007 hi... where i can edit the code of a push, heal, etc efxs? i want to do a new effect of push... but in a new level, i mean keep the efx of push and add another. (an expansive wave, like the trailler of SW:force uleashed) or i have to edit another thing? PS: i have the src code, but i can't find the code of these effects Link to comment Share on other sites More sharing options...
Tinny Posted March 12, 2007 Share Posted March 12, 2007 Hmm, for this you will have to edit the .efx files for push. Its in the first .pk3 file and effects/weapons/force/push I think. Link to comment Share on other sites More sharing options...
Volrath_olave Posted March 12, 2007 Author Share Posted March 12, 2007 emmm are you sure?... because i don't know how you call this effect, where and when. i think its in the code, but i don't know where Link to comment Share on other sites More sharing options...
ensiform Posted March 12, 2007 Share Posted March 12, 2007 Lol... You must change the effect file that is in the assets to do such and find that file if you want to change it further and look for the file in code because its there somewhere... push/pull actually use a different type of code for the big bowl blur, its an actual renderer effect so i dont think you will go about changing that easily. and heal doesn't really have the magic stuff that SP does in MP... Link to comment Share on other sites More sharing options...
Volrath_olave Posted March 13, 2007 Author Share Posted March 13, 2007 emmm but where? , someone knows? PD: i try to find heal2.efx in the code, but isnt there Link to comment Share on other sites More sharing options...
Volrath_olave Posted March 14, 2007 Author Share Posted March 14, 2007 help plz D:! Link to comment Share on other sites More sharing options...
Tinny Posted March 14, 2007 Share Posted March 14, 2007 Its not in the code itself, you have to navigate the .pk3 files in your base folder to find it. Link to comment Share on other sites More sharing options...
Volrath_olave Posted March 18, 2007 Author Share Posted March 18, 2007 i don't want to edit the efx in self... i want to know in what part in the code calls "when and where its spawn" Link to comment Share on other sites More sharing options...
ensiform Posted March 18, 2007 Share Posted March 18, 2007 If its not an effect in MP its not going to be called in the code anywhere dood. Link to comment Share on other sites More sharing options...
Maxstate Posted April 9, 2007 Share Posted April 9, 2007 You can use EffectsEd from the SDK to edit and modify .efx files like the heal and push one after you've extracted them from assetsx.pk3. Link to comment Share on other sites More sharing options...
SMoKE Posted April 9, 2007 Share Posted April 9, 2007 You can use EffectsEd from the SDK to edit and modify .efx files like the heal and push one after you've extracted them from assetsx.pk3. Notepad works fine too And the effect Volrath is talking about has to be defined by code. He's talking about the kinda blur-like effect that extends from your hand when using Force Push, not the white smoke that comes out of the different bodyparts of the pushed player. You cannot make an effect like the blur one simply by using .efx files. I've also looked for it for a while, but I have no clue where it is. Sorry man Link to comment Share on other sites More sharing options...
Maxstate Posted April 9, 2007 Share Posted April 9, 2007 It's the refraction shader I think (mentioned in other thread). Link to comment Share on other sites More sharing options...
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