DarthStoney Posted April 3, 2007 Share Posted April 3, 2007 is it possible to make an entire map look poisoned as in 802DRO and remove it via script? I have tried the setareafog color script with no effect either way. This is for TSL by the way. Link to comment Share on other sites More sharing options...
glovemaster Posted April 3, 2007 Share Posted April 3, 2007 The reason 802DRO is very foggy and blue is proberly because of the ARE file. I would extract the ARE file from 802DRO and rename it for your module. Then see what happens. As for changing by script im not sure... Link to comment Share on other sites More sharing options...
DarthStoney Posted April 3, 2007 Author Share Posted April 3, 2007 yes I changed the .are file to make the area look normal. I eas wandering if there was a way to make it look poisoned other then just a bunch of green vents. Is there a way to make one big placable gas cloud? Link to comment Share on other sites More sharing options...
glovemaster Posted April 4, 2007 Share Posted April 4, 2007 you could look for the model for the mist that you find along the ground. extract it and change the texture to a green colour.. you may need to place a few of them around though Link to comment Share on other sites More sharing options...
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