Chandler Posted October 20, 2008 Author Posted October 20, 2008 The team expands and a major progress report is forthcoming! Keep watching the news!
Chandler Posted October 21, 2008 Author Posted October 21, 2008 The Phoenix Rising team presents: The Dawn of a New Order in living technicolor! Travel back to 18 BBY and experience the galaxy far, far away as it stood on the verge of conflict anew! Meet old friends and new enemies, see vintage craft in their full glory, and marvel at the handsome contrast of a living, breathing universe! Ticket price: free!
Chandler Posted November 25, 2008 Author Posted November 25, 2008 It's a long time in coming, but Part II of the economic stimulus has finally arrived. Spend it wisely!
Chandler Posted November 28, 2008 Author Posted November 28, 2008 I think it's fairly safe to say we're the first mod to put 10,000 units in a single campaign...
Chandler Posted December 7, 2008 Author Posted December 7, 2008 Time to start counting down until the release date! See our press release for details!
Chandler Posted December 9, 2008 Author Posted December 9, 2008 Check out Ghostrider's dossier on pirate forces to get a better idea of what you'll be facing in GFFA.
Chandler Posted December 11, 2008 Author Posted December 11, 2008 Join guest lecturer Ghostrider for the final segment of the Economic Stimulus series - how to profit from conquest.
Litofsky Posted December 11, 2008 Posted December 11, 2008 Most excellent. I've been playing this mod from the release of the Starfighter Mini-Mod, and have been following ever since. I wonder: you mention that capture values will be indicative of a planet's strength. Will (the player) be able to see the capture value on the 'display?' (Say, for example, if I clicked on Coruscant. Would it show it's capture value, and all other regular information?) Â At any rate, I'm eagerly awaiting the release of 1.1.
Chandler Posted December 12, 2008 Author Posted December 12, 2008 Will (the player) be able to see the capture value on the 'display?' (Say, for example, if I clicked on Coruscant. Would it show it's capture value, and all other regular information?) Unfortunately not. It's related to the actual income, but isn't quite the same thing; there are other factors involved. If there's enough demand, I can put out a reference image or something to that effect after the release.
Chandler Posted December 18, 2008 Author Posted December 18, 2008 Final unit roster and an important update on the release on our site.
Chandler Posted December 21, 2008 Author Posted December 21, 2008 Surprise! PR v1.1 will feature an all-new tech tree scheme. Explanation and downloadable visual references on our site!
Litofsky Posted December 22, 2008 Posted December 22, 2008 ...are you sure that the release date will still be tomorrow? The new pirate forces should make expanding much more difficult than sending a light raiding force down to a planet and arriving with a small fleet in orbit. Â Also, about the Tech Trees: will the AI actively pursue research upgrades, or will they allow their forces to remain outdated? It gets a bit old smashing Coruscant's defenses with a handful of fully upgraded capital ships, fighters, etc, fighting against the enemy's Imperial-Is and TIE Fighters.
Admiral_Thrawn Posted February 4, 2009 Posted February 4, 2009 Great to get some attention once in a while  Anyways, on serious terms, as a Servitor of the Emperor I find this Mod to be sufficient, the firepower and versatility added is amazing and the hero selection, hardly lacking  The Imperial fleet will triumph and overcome this petty Rebellion, that assured, I can commit myself to this Mod 100%. Bravo sir, you made my day.
Chandler Posted June 18, 2009 Author Posted June 18, 2009 We're back in business with Ghostrider's take on Thrawn's final campaign!
Chandler Posted June 28, 2009 Author Posted June 28, 2009 You voted, we delivered: read about the new, fan-chosen complement mechanic that will be debuting in the next version. We've even added a pertinent new unit for the occasion .
Chandler Posted July 11, 2009 Author Posted July 11, 2009 Ghostrider breaks down Thrawn's armada and the rest of the Imperial forces of the Thrawn Offensive.
Chandler Posted August 6, 2009 Author Posted August 6, 2009 Two-for-one updates: we have a temporary fix for v1.1 ground combat in Ghost's Land Assault Patch and an excellent analysis of New Republic naval forces circa 9 ABY, as will be seen in the newly-redesigned Thrawn Offensive campaign.
Chandler Posted September 4, 2009 Author Posted September 4, 2009 Now revealed: 18 new heroes to play with in the next release.
Chandler Posted December 10, 2009 Author Posted December 10, 2009 Head to the site now to preview our first brand new Galactic Conquest campaign in almost two years!
Chandler Posted December 21, 2009 Author Posted December 21, 2009 Second part to the Operation Skyhook post on the Rebellion's involvement is now up.
Chandler Posted January 5, 2010 Author Posted January 5, 2010 Check out our two-part post explaining the history of all 45 Skyhook heroes as of 0.5 BBY!
Chandler Posted January 11, 2010 Author Posted January 11, 2010 Ghostrider reveals how we dealt with designing a "weaponless" Alderaan.
Chandler Posted March 20, 2010 Author Posted March 20, 2010 Read how we've completely reinvented the concept of an advantage for v1.2.
Chandler Posted March 30, 2010 Author Posted March 30, 2010 We've reworked the Galaxy Far, Far Away campaign set to be more exciting and less laggy. As an added bonus, several new units and heroes were merged in with the overhaul.
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