Sith of death.. Posted June 11, 2007 Share Posted June 11, 2007 Kk i dowlaoded the file again for the mod and it mgiht be becuse i dont got a mod folerder can u tell me how to make one. Cuse this is a mod i relly what to play Link to comment Share on other sites More sharing options...
Chandler Posted June 11, 2007 Author Share Posted June 11, 2007 Good to finally some movement here...Sorry I am not new here...I have been searching for good mods for a while, This may meet my criteria Yeah, this isn't the most lively forum, but I figured I would maintain a presence here even if other mods didn't. And you can tell by my join date that I'm not new either . Kk i dowlaoded the file again for the mod and it mgiht be becuse i dont got a mod folerder can u tell me how to make one. Cuse this is a mod i relly what to play In Windows Explorer, just go to Forces of Corruption\Data, right-click, and select New>Folder. Name it Mods; it's just a regular folder. Link to comment Share on other sites More sharing options...
CLONECOMMANDER501 Posted June 11, 2007 Share Posted June 11, 2007 Are you going to add carrier ships? If you are, can you make them a bit costly so they aren't abused. Link to comment Share on other sites More sharing options...
Sith of death.. Posted June 11, 2007 Share Posted June 11, 2007 Ok i got waht im donig 1 mroe step about the target and start in i got the target part but waht about the start in but can u give em the target 2 ty Link to comment Share on other sites More sharing options...
Chandler Posted June 12, 2007 Author Share Posted June 12, 2007 Are you going to add carrier ships? If you are, can you make them a bit costly so they aren't abused. I don't know yet. I definitely left them out on purpose from the original release because, well, for one, I couldn't tie upgrades into the garrisons, and two, by not using space population and respawning for free, I found them too unbalancing. I said I would try to see if tying the garrison upgrades into the carrier's for the next release would break the game or not, but it's still inconclusive. Ok i got waht im donig 1 mroe step about the target and start in i got the target part but waht about the start in but can u give em the target 2 ty By default for a US copy: Target: "C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Phoenix_Rising_Starfighter_Mini-Mod Start in: "C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption" If you didn't use the default path though, I really can't help you. Link to comment Share on other sites More sharing options...
Sith of death.. Posted June 12, 2007 Share Posted June 12, 2007 ty il try Link to comment Share on other sites More sharing options...
CLONECOMMANDER501 Posted June 13, 2007 Share Posted June 13, 2007 Can I just upload a batch file for you Chandler? Link to comment Share on other sites More sharing options...
Chandler Posted June 14, 2007 Author Share Posted June 14, 2007 I guess I made the mistake of thinking that the only people who played mods were "h4x0r" types and it seems that those days have passed. But that's why you do a mini-mod. I think I'll just wait it out until the next release, but thanks anyways though. If it's still a problem, SMG's launcher should take care of it in most cases (provided there isn't any mod-mixing). Link to comment Share on other sites More sharing options...
CLONECOMMANDER501 Posted June 16, 2007 Share Posted June 16, 2007 Well it's either that they play mods or the game at all! Link to comment Share on other sites More sharing options...
Chandler Posted June 18, 2007 Author Share Posted June 18, 2007 A little different update this time, but hopefully interesting nonetheless. Link to comment Share on other sites More sharing options...
CLONECOMMANDER501 Posted June 19, 2007 Share Posted June 19, 2007 Errrrrrr.... where's the update? EDIT: Never mind I found it. Link to comment Share on other sites More sharing options...
Chandler Posted June 20, 2007 Author Share Posted June 20, 2007 Always on the website. I find posting news on the threads somewhat... redundant and I'd rather just keep it centralized. Link to comment Share on other sites More sharing options...
Chandler Posted June 26, 2007 Author Share Posted June 26, 2007 Finally a ship to precede the Republic-class. Go to the website and see what it is . Link to comment Share on other sites More sharing options...
Chandler Posted July 11, 2007 Author Share Posted July 11, 2007 Another new ship added to the mod, plus a sneak peak at something I've been working on in secret, all on the website. Link to comment Share on other sites More sharing options...
CLONECOMMANDER501 Posted July 13, 2007 Share Posted July 13, 2007 I have an idea for realism: "Diplomacy". is There are many parts of it hidden in the coding, the most noticeable is political control. Look out for "political influence" or "political control". Each planet's alignment means something, if it's Dark, its imperial friendly, and if it's light, it's rebel friendly. Each unit has an affect to the happiness, the more units u have garrisoned, the happier the population will be. If the population is too mad, they will revolt and the planet will join the rival faction. I know that there is a video somewhere out there that shows it in-game but its in german. Link to comment Share on other sites More sharing options...
Chandler Posted July 13, 2007 Author Share Posted July 13, 2007 Ahh, I would love to add diplomacy, but it was asked of the devs if the political control system could be revived and they said it could not. What that guy is doing for that other mod in the video is something entirely in LUA and not part of the original game; frankly, it's beyond me how he does it . Link to comment Share on other sites More sharing options...
CLONECOMMANDER501 Posted July 14, 2007 Share Posted July 14, 2007 Well, I'm giving it a shot. Link to comment Share on other sites More sharing options...
Chandler Posted July 15, 2007 Author Share Posted July 15, 2007 Good luck . Link to comment Share on other sites More sharing options...
Relenzo2 Posted July 18, 2007 Share Posted July 18, 2007 So, is this the last update to the mod? Link to comment Share on other sites More sharing options...
Chandler Posted July 19, 2007 Author Share Posted July 19, 2007 Huh? No... Link to comment Share on other sites More sharing options...
Chandler Posted July 20, 2007 Author Share Posted July 20, 2007 ...there's another game-changing one on the site! Link to comment Share on other sites More sharing options...
Chandler Posted July 28, 2007 Author Share Posted July 28, 2007 One more ship closer to a release... Link to comment Share on other sites More sharing options...
YertyL Posted August 11, 2007 Share Posted August 11, 2007 I know this is asking much, but is there any chance you could release a German version and/or a list of all the changes made to the "MasterTextFile_ENGLISH.DAT"? It's slightly annoying when most descriptions red "MISSING" Also, ATM it really takes a LOT of time to tech up and/or build units/buildings... what exactly is the point of slowing down the gameplay if you slow everything (movement, income, building and researching) down? Link to comment Share on other sites More sharing options...
Chandler Posted August 12, 2007 Author Share Posted August 12, 2007 Well, I can't translate the strings, but I can simply put the new ones into the MasterTextFile_GERMAN.dat if someone could send me an unadulterated copy of it from FoC. Your best bet now is to rename MasterTextFile_ENGLISH to MasterTextFile_GERMAN; that will get rid of the missing strings. The point was so that players had to utilize more than a single shipyard for the whole galaxy, but you'll be able to choose a tech level in the next version. Link to comment Share on other sites More sharing options...
Chandler Posted August 12, 2007 Author Share Posted August 12, 2007 Three updates wrapped into one to flesh out the new space structures (on the site)! Link to comment Share on other sites More sharing options...
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