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Phoenix Rising


Chandler

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Good to finally some movement here...Sorry I am not new here...I have been searching for good mods for a while, This may meet my criteria

Yeah, this isn't the most lively forum, but I figured I would maintain a presence here even if other mods didn't. And you can tell by my join date that I'm not new either ;).

 

Kk i dowlaoded the file again for the mod and it mgiht be becuse i dont got a mod folerder can u tell me how to make one. Cuse this is a mod i relly what to play

In Windows Explorer, just go to Forces of Corruption\Data, right-click, and select New>Folder. Name it Mods; it's just a regular folder.

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Are you going to add carrier ships? If you are, can you make them a bit costly so they aren't abused.

I don't know yet. I definitely left them out on purpose from the original release because, well, for one, I couldn't tie upgrades into the garrisons, and two, by not using space population and respawning for free, I found them too unbalancing. I said I would try to see if tying the garrison upgrades into the carrier's for the next release would break the game or not, but it's still inconclusive.

 

Ok i got waht im donig 1 mroe step about the target and start in i got the target part but waht about the start in but can u give em the target 2 ty

By default for a US copy:

 

Target:

"C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Phoenix_Rising_Starfighter_Mini-Mod

Start in:

"C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption"

If you didn't use the default path though, I really can't help you.

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I guess I made the mistake of thinking that the only people who played mods were "h4x0r" types and it seems that those days have passed. But that's why you do a mini-mod.

 

I think I'll just wait it out until the next release, but thanks anyways though. If it's still a problem, SMG's launcher should take care of it in most cases (provided there isn't any mod-mixing).

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  • 2 weeks later...

I have an idea for realism: "Diplomacy".

is

There are many parts of it hidden in the coding, the most noticeable is political control. Look out for "political influence" or "political control". Each planet's alignment means something, if it's Dark, its imperial friendly, and if it's light, it's rebel friendly. Each unit has an affect to the happiness, the more units u have garrisoned, the happier the population will be. If the population is too mad, they will revolt and the planet will join the rival faction. I know that there is a video somewhere out there that shows it in-game but its in german.

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Ahh, I would love to add diplomacy, but it was asked of the devs if the political control system could be revived and they said it could not. What that guy is doing for that other mod in the video is something entirely in LUA and not part of the original game; frankly, it's beyond me how he does it :(.

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  • 2 weeks later...
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I know this is asking much, but is there any chance you could release a German version and/or a list of all the changes made to the "MasterTextFile_ENGLISH.DAT"?

It's slightly annoying when most descriptions red "MISSING" :p

 

Also, ATM it really takes a LOT of time to tech up and/or build units/buildings... what exactly is the point of slowing down the gameplay if you slow everything (movement, income, building and researching) down?

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Well, I can't translate the strings, but I can simply put the new ones into the MasterTextFile_GERMAN.dat if someone could send me an unadulterated copy of it from FoC. Your best bet now is to rename MasterTextFile_ENGLISH to MasterTextFile_GERMAN; that will get rid of the missing strings.

 

The point was so that players had to utilize more than a single shipyard for the whole galaxy, but you'll be able to choose a tech level in the next version.

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