xhh2a Posted April 13, 2010 Posted April 13, 2010 Since I'm too lazy to sign up on your forums, here's a review: Tried your mod. Great skirmish/units/balance/ideas. Unfortunately, I found trying to navigate/view a full universe impossibly hard as icons and planets overlapped leading to wrong selections and difficulty telling unit placements.
Chandler Posted July 20, 2010 Author Posted July 20, 2010 Darkness has fallen on the galaxy. For the first time since v1.0, we've re-envisioned Operation Shadow Hand with a completely new layout and starting forces, including the addition of several iconic new units, heroes, and planets to the mod. Take command of the Imperial Deep Core or the shattered New Republic in v1.2!
Chandler Posted February 16, 2011 Author Posted February 16, 2011 We've broken the artificial intelligence barrier.
Chandler Posted December 2, 2011 Author Posted December 2, 2011 evilbobthebob joins the team as Lead Mapper and discusses the changes he's already made to our maps. Ghostrider also reports on how the campaigns have been optimized with tangible results from the last release. Two years in the making, we've developed a comprehensive ground mechanic to rival space.
Chandler Posted December 7, 2011 Author Posted December 7, 2011 evilbob shows off four new land maps.
Chandler Posted January 7, 2012 Author Posted January 7, 2012 I give a technical/historical breakdown (with screenshots) on the five remaining vehicles Nertea has built exclusively for v1.2. Ghostrider introduces the PR Manual, the >100-page guide to the inner workings of the mod that he's been working on for the past year.
Chandler Posted March 24, 2012 Author Posted March 24, 2012 A numerical examination of version 1.2, with a date.
Chandler Posted December 1, 2012 Author Posted December 1, 2012 Take a look at how our astrography has evolved.
Chandler Posted December 3, 2012 Author Posted December 3, 2012 Why you should vote us into the Top 100.
Chandler Posted December 7, 2012 Author Posted December 7, 2012 evilbob unveils one of the first Core Worlds to join the New Republic.
Chandler Posted December 10, 2012 Author Posted December 10, 2012 Check out our brand new 21-planet historical campaign.
Chandler Posted December 10, 2012 Author Posted December 10, 2012 evilbob renders the never-before-seen Gateway to the Slice.
Chandler Posted December 21, 2012 Author Posted December 21, 2012 Ghost has formulated planetary population capacity so that our space units can incur a population cost.
battle111 Posted December 21, 2012 Posted December 21, 2012 Wow good work Chandler !!! already begining to download
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