L0rdReV@n88 Posted May 9, 2007 Share Posted May 9, 2007 - <UniqueUnit Name="Z-95_Headhunter_MJ"> <Text_ID>TEXT_UNIT_Z95_MJ</Text_ID> <Encyclopedia_Text>TEXT_TOOLTIP_Z95_MJ</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_HERO_MAJOR</Encyclopedia_Unit_Class> <Encyclopedia_Good_Against>TIE_Bomber Y-Wing TIE_Fighter</Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To> <Space_Model_Name>NV_VWING.ALO</Space_Model_Name> <Icon_Name>i_button_mara_jade.tga</Icon_Name> <Mass>0.995</Mass> <Scale_Factor>0.85</Scale_Factor> <Select_Box_Scale>80</Select_Box_Scale> <Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust> <Ranking_In_Category>3</Ranking_In_Category> <Max_Speed>7.5</Max_Speed> <Min_Speed>3.0</Min_Speed> <Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn> <Max_Lift>4</Max_Lift> <Max_Thrust>1.2</Max_Thrust> <Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll> <Bank_Turn_Angle>50</Bank_Turn_Angle> <Begin_Turn_Towards_Distance>400.0</Begin_Turn_Towards_Distance> <Hyperspace>Yes</Hyperspace> <Hyperspace_Speed>2.5</Hyperspace_Speed> <Armor_Type>Armor_Hero_Transport</Armor_Type> <Affiliation>Empire, Rebel</Affiliation> <Ship_Class>Fighter</Ship_Class> <Formation_Priority>5</Formation_Priority> <Is_Escort>yes</Is_Escort> <Shield_Points>800</Shield_Points> <Tactical_Health>1200</Tactical_Health> <Shield_Refresh_Rate>10</Shield_Refresh_Rate> <Energy_Capacity>99999</Energy_Capacity> <Energy_Refresh_Rate>99999</Energy_Refresh_Rate> <Size_Value>120</Size_Value> <Damage>20</Damage> <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON, TRANSPORT, POWERED, SHIELDED</Behavior> <SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE</SpaceBehavior> <Victory_Relevant>yes</Victory_Relevant> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Damage_Type>Damage_Fighter</Damage_Type> <Projectile_Damage>10.0</Projectile_Damage> <Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Red</Projectile_Types> <Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count> <Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds> <Projectile_Fire_Recharge_Seconds>0.0</Projectile_Fire_Recharge_Seconds> <Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range> <Dense_FOW_Reveal_Range_Multiplier>10</Dense_FOW_Reveal_Range_Multiplier> <Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance> <Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions> <Fire_Inaccuracy_Distance>Fighter, 1.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Bomber, 1.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Transport, 1.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Corvette, 5.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Frigate, 30.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Capital, 30.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Super, 30.0</Fire_Inaccuracy_Distance> <Turret_Rotate_Extent_Degrees>40</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees> <Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die> <Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles> <Score_Cost_Credits>8000</Score_Cost_Credits> <SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire> <SFXEvent_Select>Unit_Select_TIE_Fighter</SFXEvent_Select> <SFXEvent_Move>Unit_Move_TIE_Fighter</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Fighter</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_TIE_Fighter</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_TIE_Fighter</SFXEvent_Guard> <SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_TIE_Fighter</SFXEvent_Move_Into_Asteroid_Field> <SFXEvent_Move_Into_Nebula>Unit_Nebula_TIE_Fighter</SFXEvent_Move_Into_Nebula> <SFXEvent_Hardpoint>Unit_Hardpoint_TIE_Fighter</SFXEvent_Hardpoint> <SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving> <SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds> <SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds> <SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Headhunter_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop> <SFXEvent_Select>Unit_Select_Mara_Jade</SFXEvent_Select> <SFXEvent_Move>Unit_Move_Mara_Jade</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Mara_Jade</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_Mara_Jade</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Mara_Jade</SFXEvent_Guard> <SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire> <SFXEvent_Health_Low_Warning>Unit_Health_Low_Mara_Jade</SFXEvent_Health_Low_Warning> <SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Mara_Jade</SFXEvent_Health_Critical_Warning> <Death_SFXEvent_Start_Die>Unit_Defeat_Mara_Jade</Death_SFXEvent_Start_Die> <Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level> <Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale> <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <GUI_Bracket_Size>0</GUI_Bracket_Size> <AI_Combat_Power>9999</AI_Combat_Power> <MovementClass>Space</MovementClass> <CategoryMask>Fighter | SpaceHero | AntiFighter | AntiBomber</CategoryMask> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Display_Contained_Hero_Grab_Bars>True</Display_Contained_Hero_Grab_Bars> - <!-- <MULTIPLAYER SKIRMISH VALUES BEGIN> --> <Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites /> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies> <Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player> - <!-- <MULTIPLAYER SKIRMISH VALUES END> --> <Remove_Upon_Death>true</Remove_Upon_Death> - <!-- Non-Hero unit abilities description --> - <Unit_Abilities_Data SubObjectList="Yes"> - <!-- Primary ability --> - <Unit_Ability> <Type>TURBO</Type> <Expiration_Seconds>20</Expiration_Seconds> <Recharge_Seconds>60</Recharge_Seconds> <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0f</Mod_Multiplier> <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier> <Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated> <SFXEvent_GUI_Unit_Ability_Deactivated /> </Unit_Ability> </Unit_Abilities_Data> </UniqueUnit> this is what i did it worked when i changed the model to NV_VWING.ALO from the z-95 headhunter now after i edit the rest she doesnt move at all in space combat. yes i am trying to make her faster and stronger and nearly if not invincible. can someone help me? and also were would i go to change the name of her ship from the headhunter to something else and a description thanks in advance. and what about adding vaders ability to call a squadron to protect him but with arc-170s instead of ties oh and this started out from CIS v5 xml Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted May 10, 2007 Author Share Posted May 10, 2007 well i got her to fire but still no movement at all Link to comment Share on other sites More sharing options...
CLONECOMMANDER501 Posted May 10, 2007 Share Posted May 10, 2007 To my knowledge that is a glitch. Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted May 11, 2007 Author Share Posted May 11, 2007 is there anyway to fix it it happens everytime unlike boba fett in cis does it everyonce in a while Link to comment Share on other sites More sharing options...
CLONECOMMANDER501 Posted May 14, 2007 Share Posted May 14, 2007 Nah, not to my knowledge Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted May 16, 2007 Author Share Posted May 16, 2007 hm well i put it back as the normal xml file edit: i made her pilot a eta-2 it works perfect now. i want to add Boba Fetts ability the harmonic bomb how would i go about giving her that ability? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.