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mara jade modding


L0rdReV@n88

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- <UniqueUnit Name="Z-95_Headhunter_MJ">

<Text_ID>TEXT_UNIT_Z95_MJ</Text_ID>

<Encyclopedia_Text>TEXT_TOOLTIP_Z95_MJ</Encyclopedia_Text>

<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_HERO_MAJOR</Encyclopedia_Unit_Class>

<Encyclopedia_Good_Against>TIE_Bomber Y-Wing TIE_Fighter</Encyclopedia_Good_Against>

<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To>

<Space_Model_Name>NV_VWING.ALO</Space_Model_Name>

<Icon_Name>i_button_mara_jade.tga</Icon_Name>

<Mass>0.995</Mass>

<Scale_Factor>0.85</Scale_Factor>

<Select_Box_Scale>80</Select_Box_Scale>

<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>

<Ranking_In_Category>3</Ranking_In_Category>

<Max_Speed>7.5</Max_Speed>

<Min_Speed>3.0</Min_Speed>

<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>

<Max_Lift>4</Max_Lift>

<Max_Thrust>1.2</Max_Thrust>

<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>

<Bank_Turn_Angle>50</Bank_Turn_Angle>

<Begin_Turn_Towards_Distance>400.0</Begin_Turn_Towards_Distance>

<Hyperspace>Yes</Hyperspace>

<Hyperspace_Speed>2.5</Hyperspace_Speed>

<Armor_Type>Armor_Hero_Transport</Armor_Type>

<Affiliation>Empire, Rebel</Affiliation>

<Ship_Class>Fighter</Ship_Class>

<Formation_Priority>5</Formation_Priority>

<Is_Escort>yes</Is_Escort>

<Shield_Points>800</Shield_Points>

<Tactical_Health>1200</Tactical_Health>

<Shield_Refresh_Rate>10</Shield_Refresh_Rate>

<Energy_Capacity>99999</Energy_Capacity>

<Energy_Refresh_Rate>99999</Energy_Refresh_Rate>

<Size_Value>120</Size_Value>

<Damage>20</Damage>

<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON, TRANSPORT, POWERED, SHIELDED</Behavior>

<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE</SpaceBehavior>

<Victory_Relevant>yes</Victory_Relevant>

<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

<Damage_Type>Damage_Fighter</Damage_Type>

<Projectile_Damage>10.0</Projectile_Damage>

<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Red</Projectile_Types>

<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>

<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>

<Projectile_Fire_Recharge_Seconds>0.0</Projectile_Fire_Recharge_Seconds>

<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>

<Dense_FOW_Reveal_Range_Multiplier>10</Dense_FOW_Reveal_Range_Multiplier>

<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>

<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>

<Fire_Inaccuracy_Distance>Fighter, 1.0</Fire_Inaccuracy_Distance>

<Fire_Inaccuracy_Distance>Bomber, 1.0</Fire_Inaccuracy_Distance>

<Fire_Inaccuracy_Distance>Transport, 1.0</Fire_Inaccuracy_Distance>

<Fire_Inaccuracy_Distance>Corvette, 5.0</Fire_Inaccuracy_Distance>

<Fire_Inaccuracy_Distance>Frigate, 30.0</Fire_Inaccuracy_Distance>

<Fire_Inaccuracy_Distance>Capital, 30.0</Fire_Inaccuracy_Distance>

<Fire_Inaccuracy_Distance>Super, 30.0</Fire_Inaccuracy_Distance>

<Turret_Rotate_Extent_Degrees>40</Turret_Rotate_Extent_Degrees>

<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>

<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>

<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>

<Score_Cost_Credits>8000</Score_Cost_Credits>

<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>

<SFXEvent_Select>Unit_Select_TIE_Fighter</SFXEvent_Select>

<SFXEvent_Move>Unit_Move_TIE_Fighter</SFXEvent_Move>

<SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Fighter</SFXEvent_Fleet_Move>

<SFXEvent_Attack>Unit_Attack_TIE_Fighter</SFXEvent_Attack>

<SFXEvent_Guard>Unit_Guard_TIE_Fighter</SFXEvent_Guard>

<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_TIE_Fighter</SFXEvent_Move_Into_Asteroid_Field>

<SFXEvent_Move_Into_Nebula>Unit_Nebula_TIE_Fighter</SFXEvent_Move_Into_Nebula>

<SFXEvent_Hardpoint>Unit_Hardpoint_TIE_Fighter</SFXEvent_Hardpoint>

<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>

<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>

<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>

<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Headhunter_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>

<SFXEvent_Select>Unit_Select_Mara_Jade</SFXEvent_Select>

<SFXEvent_Move>Unit_Move_Mara_Jade</SFXEvent_Move>

<SFXEvent_Fleet_Move>Unit_Fleet_Move_Mara_Jade</SFXEvent_Fleet_Move>

<SFXEvent_Attack>Unit_Attack_Mara_Jade</SFXEvent_Attack>

<SFXEvent_Guard>Unit_Guard_Mara_Jade</SFXEvent_Guard>

<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>

<SFXEvent_Health_Low_Warning>Unit_Health_Low_Mara_Jade</SFXEvent_Health_Low_Warning>

<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Mara_Jade</SFXEvent_Health_Critical_Warning>

<Death_SFXEvent_Start_Die>Unit_Defeat_Mara_Jade</Death_SFXEvent_Start_Die>

<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>

<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>

<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>

<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>

<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>

<GUI_Bracket_Size>0</GUI_Bracket_Size>

<AI_Combat_Power>9999</AI_Combat_Power>

<MovementClass>Space</MovementClass>

<CategoryMask>Fighter | SpaceHero | AntiFighter | AntiBomber</CategoryMask>

<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>

<Display_Contained_Hero_Grab_Bars>True</Display_Contained_Hero_Grab_Bars>

- <!-- <MULTIPLAYER SKIRMISH VALUES BEGIN>

-->

<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>

<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>

<Tactical_Build_Prerequisites />

<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>

<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>

<Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player>

- <!-- <MULTIPLAYER SKIRMISH VALUES END>

-->

<Remove_Upon_Death>true</Remove_Upon_Death>

- <!-- Non-Hero unit abilities description

-->

- <Unit_Abilities_Data SubObjectList="Yes">

- <!-- Primary ability

-->

- <Unit_Ability>

<Type>TURBO</Type>

<Expiration_Seconds>20</Expiration_Seconds>

<Recharge_Seconds>60</Recharge_Seconds>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>

<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0f</Mod_Multiplier>

<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>

<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated>

<SFXEvent_GUI_Unit_Ability_Deactivated />

</Unit_Ability>

</Unit_Abilities_Data>

</UniqueUnit>

 

this is what i did it worked when i changed the model to NV_VWING.ALO from the z-95 headhunter now after i edit the rest she doesnt move at all in space combat. yes i am trying to make her faster and stronger and nearly if not invincible. can someone help me? and also were would i go to change the name of her ship from the headhunter to something else and a description thanks in advance.

and what about adding vaders ability to call a squadron to protect him but with arc-170s instead of ties

 

oh and this started out from CIS v5 xml

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