L0rdReV@n88 Posted May 9, 2007 Posted May 9, 2007 - <UniqueUnit Name="Z-95_Headhunter_MJ"> <Text_ID>TEXT_UNIT_Z95_MJ</Text_ID> <Encyclopedia_Text>TEXT_TOOLTIP_Z95_MJ</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_HERO_MAJOR</Encyclopedia_Unit_Class> <Encyclopedia_Good_Against>TIE_Bomber Y-Wing TIE_Fighter</Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To> <Space_Model_Name>NV_VWING.ALO</Space_Model_Name> <Icon_Name>i_button_mara_jade.tga</Icon_Name> <Mass>0.995</Mass> <Scale_Factor>0.85</Scale_Factor> <Select_Box_Scale>80</Select_Box_Scale> <Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust> <Ranking_In_Category>3</Ranking_In_Category> <Max_Speed>7.5</Max_Speed> <Min_Speed>3.0</Min_Speed> <Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn> <Max_Lift>4</Max_Lift> <Max_Thrust>1.2</Max_Thrust> <Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll> <Bank_Turn_Angle>50</Bank_Turn_Angle> <Begin_Turn_Towards_Distance>400.0</Begin_Turn_Towards_Distance> <Hyperspace>Yes</Hyperspace> <Hyperspace_Speed>2.5</Hyperspace_Speed> <Armor_Type>Armor_Hero_Transport</Armor_Type> <Affiliation>Empire, Rebel</Affiliation> <Ship_Class>Fighter</Ship_Class> <Formation_Priority>5</Formation_Priority> <Is_Escort>yes</Is_Escort> <Shield_Points>800</Shield_Points> <Tactical_Health>1200</Tactical_Health> <Shield_Refresh_Rate>10</Shield_Refresh_Rate> <Energy_Capacity>99999</Energy_Capacity> <Energy_Refresh_Rate>99999</Energy_Refresh_Rate> <Size_Value>120</Size_Value> <Damage>20</Damage> <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON, TRANSPORT, POWERED, SHIELDED</Behavior> <SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, UNIT_AI, NEBULA, SELECTABLE</SpaceBehavior> <Victory_Relevant>yes</Victory_Relevant> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Damage_Type>Damage_Fighter</Damage_Type> <Projectile_Damage>10.0</Projectile_Damage> <Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Red</Projectile_Types> <Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count> <Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds> <Projectile_Fire_Recharge_Seconds>0.0</Projectile_Fire_Recharge_Seconds> <Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range> <Dense_FOW_Reveal_Range_Multiplier>10</Dense_FOW_Reveal_Range_Multiplier> <Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance> <Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions> <Fire_Inaccuracy_Distance>Fighter, 1.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Bomber, 1.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Transport, 1.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Corvette, 5.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Frigate, 30.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Capital, 30.0</Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance>Super, 30.0</Fire_Inaccuracy_Distance> <Turret_Rotate_Extent_Degrees>40</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees> <Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die> <Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles> <Score_Cost_Credits>8000</Score_Cost_Credits> <SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire> <SFXEvent_Select>Unit_Select_TIE_Fighter</SFXEvent_Select> <SFXEvent_Move>Unit_Move_TIE_Fighter</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Fighter</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_TIE_Fighter</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_TIE_Fighter</SFXEvent_Guard> <SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_TIE_Fighter</SFXEvent_Move_Into_Asteroid_Field> <SFXEvent_Move_Into_Nebula>Unit_Nebula_TIE_Fighter</SFXEvent_Move_Into_Nebula> <SFXEvent_Hardpoint>Unit_Hardpoint_TIE_Fighter</SFXEvent_Hardpoint> <SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving> <SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds> <SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds> <SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Headhunter_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop> <SFXEvent_Select>Unit_Select_Mara_Jade</SFXEvent_Select> <SFXEvent_Move>Unit_Move_Mara_Jade</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Mara_Jade</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_Mara_Jade</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Mara_Jade</SFXEvent_Guard> <SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire> <SFXEvent_Health_Low_Warning>Unit_Health_Low_Mara_Jade</SFXEvent_Health_Low_Warning> <SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Mara_Jade</SFXEvent_Health_Critical_Warning> <Death_SFXEvent_Start_Die>Unit_Defeat_Mara_Jade</Death_SFXEvent_Start_Die> <Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level> <Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale> <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <GUI_Bracket_Size>0</GUI_Bracket_Size> <AI_Combat_Power>9999</AI_Combat_Power> <MovementClass>Space</MovementClass> <CategoryMask>Fighter | SpaceHero | AntiFighter | AntiBomber</CategoryMask> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Display_Contained_Hero_Grab_Bars>True</Display_Contained_Hero_Grab_Bars> - <!-- <MULTIPLAYER SKIRMISH VALUES BEGIN> --> <Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites /> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies> <Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player> - <!-- <MULTIPLAYER SKIRMISH VALUES END> --> <Remove_Upon_Death>true</Remove_Upon_Death> - <!-- Non-Hero unit abilities description --> - <Unit_Abilities_Data SubObjectList="Yes"> - <!-- Primary ability --> - <Unit_Ability> <Type>TURBO</Type> <Expiration_Seconds>20</Expiration_Seconds> <Recharge_Seconds>60</Recharge_Seconds> <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0f</Mod_Multiplier> <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier> <Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated> <SFXEvent_GUI_Unit_Ability_Deactivated /> </Unit_Ability> </Unit_Abilities_Data> </UniqueUnit> this is what i did it worked when i changed the model to NV_VWING.ALO from the z-95 headhunter now after i edit the rest she doesnt move at all in space combat. yes i am trying to make her faster and stronger and nearly if not invincible. can someone help me? and also were would i go to change the name of her ship from the headhunter to something else and a description thanks in advance. and what about adding vaders ability to call a squadron to protect him but with arc-170s instead of ties oh and this started out from CIS v5 xml
L0rdReV@n88 Posted May 10, 2007 Author Posted May 10, 2007 well i got her to fire but still no movement at all
L0rdReV@n88 Posted May 11, 2007 Author Posted May 11, 2007 is there anyway to fix it it happens everytime unlike boba fett in cis does it everyonce in a while
L0rdReV@n88 Posted May 16, 2007 Author Posted May 16, 2007 hm well i put it back as the normal xml file edit: i made her pilot a eta-2 it works perfect now. i want to add Boba Fetts ability the harmonic bomb how would i go about giving her that ability?
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