Simon92 Posted June 3, 2007 Share Posted June 3, 2007 Hello Modders and Others, I am about to ask a very basic question, but I couldn't find it anywhere in the first 6 pages and after using the search function. Bear in mind I am making my first proper mod, that doesn't include reskins. So, here it goes; How do you add an NPC to an area, such as Dreshdae on Korriban, AND change the NPC's name? Sorry if it's been answered millions of times, I've searched for quite a while and couldn't find an answer. Thanks. Link to comment Share on other sites More sharing options...
Vox Kalam Posted June 3, 2007 Share Posted June 3, 2007 You can use one of the scripts in one of these threads: http://www.lucasforums.com/showthread.php?t=143536 http://www.lucasforums.com/showthread.php?t=143412 Good luck, and have fun. Link to comment Share on other sites More sharing options...
Simon92 Posted June 3, 2007 Author Share Posted June 3, 2007 Thanks very much, they will be very useful for me. Thank you Link to comment Share on other sites More sharing options...
Pavlos Posted June 4, 2007 Share Posted June 4, 2007 How do you add an NPC to an area, such as Dreshdae on Korriban, AND change the NPC's name? Unfortunately, there is no "ActionChangeName()" function in NWScript. You can simulate an NPC having their name changed by creating a second .utc with the different name. You can then destroy the old creature and create a new one via a script. If you need help with those, then don't hesitate to ask around here . Link to comment Share on other sites More sharing options...
stoffe Posted June 4, 2007 Share Posted June 4, 2007 Unfortunately, there is no "ActionChangeName()" function in NWScript. You can simulate an NPC having their name changed by creating a second .utc with the different name. You can then destroy the old creature and create a new one via a script. As an alternative you can also set a custom token as the NPC's name, and then have a script that sets the token to the string you want shown as the NPC's name, depending on what situation the NPC should be used in. Link to comment Share on other sites More sharing options...
Seamhainn Posted June 6, 2007 Share Posted June 6, 2007 Hello! I don't want to canabalize this thread, but... A few weeks (months?) ago I wanted to start modding K1, and I got much help here (thanks again for that). As a starting point I just wanted to spawn a character on the Endar Spire just after the PC woke up (to see the results after starting a fresh game). Then I wanted to start a dialogue and wanted to see what else I could accomplish. Unfortunately I was to dump to do it (though I got all the help). My question is, is it possible to make a tutorial for beginners with a step-by-step walkthrough to a accomplish the things I just talked about (or is there already one)? Hints on how and where to get the informations needed would be helpful too of course. Thanks and take care Link to comment Share on other sites More sharing options...
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