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Remove party members


Mindtwistah

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Mindtwistah Wrote:

What script are there to remove temporary party members? Like when Trask was removed. [K1]

RemoveAvailableNPC( int nNPC );

where int nNPC is by default:

 

int NPC_BASTILA = 0;

int NPC_CANDEROUS = 1;

int NPC_CARTH = 2;

int NPC_HK_47 = 3;

int NPC_JOLEE = 4;

int NPC_JUHANI = 5;

int NPC_MISSION = 6;

int NPC_T3_M4 = 7;

int NPC_ZAALBAR = 8;

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You had a slight error with your script two spaces between the brackets. (Assuming you want to remove Bastila) The full script you will want to use is:

 

void main()
{
  RemoveAvailableNPC(0);
}

 

Or if this is for a recruit mod or if someone is to replace Bastila, you would use this script:

 

void main()
{
  RemoveAvailableNPC(0);
  AddAvailableNPCByTemplate(0, "UTC_FILE_NAME");
}

 

I just thought I'd give you the script for recruiting someone if that is what you going to do after removal. :)

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So if I want Bastila removed, I'll write:

 

RemoveAvailableNPC( 0 );

 

Well removing Bastila would be a tricky business, partly because you'd probably mess up the game if done (unless you use a character model to replace Bastila but reprises the actions and events of Bastila in-game).

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Well removing Bastila would be a tricky business, partly because you'd probably mess up the game if done (unless you use a character model to replace Bastila but reprises the actions and events of Bastila in-game).

 

I was also going to bring that up but i assumed that mindtwistah would be using the script for his new storyline mod, so it wouldn't matter that he replaced Bastila, But thats was just assuming, lol.

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