TheShaman Posted June 12, 2007 Share Posted June 12, 2007 What about making primary fire throw a long time before detonation TD, and altfire a short time one? Could be like... 4 seconds for primary fire, and 2 seconds for secondary fire. That way you could surprise your opponents. Also maybe thermal should be a bigger explosion though... (maybe like an explosing ship or swoop) Link to comment Share on other sites More sharing options...
Orj Posted June 12, 2007 Share Posted June 12, 2007 That's one thing that always bugged me about base JA. Thermal Detonators are supposed to be super powerful. Their blast radius should be more than three feet, I think. I like FM3's system. Thermals have a much bigger blast, but no longer have the 'explode on contact' alt fire. Link to comment Share on other sites More sharing options...
TheShaman Posted June 12, 2007 Author Share Posted June 12, 2007 In Shadows of the empire (the book), it is said a thermal detonator is a mini-nuclear bomb. There are 3 classes of TD : A B C, A being the strongest, then B, and C. B is used in this book, and it is said it has a radius of... guess... 50 metres ! (164 feet or 55 yards for people who don't use the official SI units). So let's say C is the one we have and has a 5 metres radius, 10 times less. More than basejka's... Link to comment Share on other sites More sharing options...
ensiform Posted June 12, 2007 Share Posted June 12, 2007 Honestly, I miss explode on contact as it is... Makes it quite newb otherwise. And generally the damage is fine, its the radius that is FUBAR'd. Link to comment Share on other sites More sharing options...
razorace Posted June 12, 2007 Share Posted June 12, 2007 I know that we jacked up the radius and damage for rocket launcher, but I don't know about the thermal dets. I agree that it should be larger, but it shouldn't be that much larger. I don't think a sane merc would have a throwable weapon where the blast radius would exceed their ability to run away from the blast. Link to comment Share on other sites More sharing options...
Orj Posted June 13, 2007 Share Posted June 13, 2007 What about an insane one? Link to comment Share on other sites More sharing options...
razorace Posted June 13, 2007 Share Posted June 13, 2007 They don't live very long. Link to comment Share on other sites More sharing options...
Maxstate Posted June 13, 2007 Share Posted June 13, 2007 *Points to Leia as Booush at Jabba's Palace* Either bring back explodes on contact or make anything it hits instakill Link to comment Share on other sites More sharing options...
razorace Posted June 13, 2007 Share Posted June 13, 2007 Leia was supposed to be using one of the lower level thermals. :| Link to comment Share on other sites More sharing options...
TheShaman Posted June 14, 2007 Author Share Posted June 14, 2007 A thermal detonator shouldn't be used as detonation packs It is meant to be thrown AWAY, FAR AWAY... (in a galaxy... whatever). Do you see how a swoop explodes? I think that could do it. (It's already hard to use enough, so making it powerful can't harm (cept foes )) What about the different timers? Do you like the idea? Link to comment Share on other sites More sharing options...
razorace Posted June 26, 2007 Share Posted June 26, 2007 You mean the visual effect of the swoop exploding or the damage/range of it? As for different timer times, I can totally see that being an option. It would be trival to do. Link to comment Share on other sites More sharing options...
TheShaman Posted June 27, 2007 Author Share Posted June 27, 2007 I mean the visual effect (it's the only big explosion I can think of). But of course, the range and damage has to be increased as well as the visual explosion, or it would be stupid, you are in the explosion, but get like 2 damage... ridiculous. Thermal should be at least 2 times stronger than the rocker launcher. Of course, this difference of timer (fire and altfire) is not an emergency, it's just a little enhancement for the final version. Link to comment Share on other sites More sharing options...
razorace Posted June 28, 2007 Share Posted June 28, 2007 bug ticket. Link to comment Share on other sites More sharing options...
Maxstate Posted June 28, 2007 Share Posted June 28, 2007 Well you have another choice you know, I just don't know how to get it working. Thermal explosion is described as being a white colored shockwave that expands and then implodes on itself, disintegrating anything it touches right? Well with some minor tweaking of the DEMP2's secondary "bubble" we could have the same effect! Link to comment Share on other sites More sharing options...
razorace Posted June 28, 2007 Share Posted June 28, 2007 Max, you up for trying to modify the effect? Link to comment Share on other sites More sharing options...
TheShaman Posted June 28, 2007 Author Share Posted June 28, 2007 Well a thermal detonator doesn't implode, but nevermind, I don't want to start arguing about that. It's said in Shadows of the Empire it's a small atomic-bomb. So just a big explosion. But that doesn't matter for the game, the result is the same : ULTRA KILL ! kill... kill...... Link to comment Share on other sites More sharing options...
Maxstate Posted June 28, 2007 Share Posted June 28, 2007 Max, you up for trying to modify the effect? I'll try experimenting a bit, probably will need SOME help with it though. Link to comment Share on other sites More sharing options...
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