Silveredge9 Posted June 22, 2007 Share Posted June 22, 2007 Is there anyway on K1, to have the face of an NPC be the same as the one you chose for the PC, regardless of which one is chosen? Like in the Tomb sequence, with the visions in K2. Any help on this is appreciated. Update: I've found a piece of coding that looks related. Not sure if it's supported in K1 though... DuplicateHeadAppearance(oG_darkpc_male, GetFirstPC()); Link to comment Share on other sites More sharing options...
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