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fire script when activate armband


Mindtwistah

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Yes, you will need a script that starts some custom dialog you made. I like to use this one for Kotor 2...

 

void main() {
SetKeepStealthInDialog(1);
ActionStartConversation(GetFirstPC(), "Your_Dialog", 0, 0, 0, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0);
}

 

and this one for Kotor 1...

 

void main() {
ActionStartConversation(GetFirstPC(), "Your_Dialog", 0, 0, 0, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0);
}

 

When and if you use these scripts in your armband remember to replace the Your_Dialog line in the script with the name of your dialog file.;)

 

Hope this helps.

 

Oh yeah also, you will need to make a new line in the spells.2da but I won't get into the details on doing that.

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