Mindtwistah Posted June 28, 2007 Share Posted June 28, 2007 How can I make my own costume armband that fires a script when I activate it? Link to comment Share on other sites More sharing options...
SithRevan Posted June 28, 2007 Share Posted June 28, 2007 Yes, you will need a script that starts some custom dialog you made. I like to use this one for Kotor 2... void main() { SetKeepStealthInDialog(1); ActionStartConversation(GetFirstPC(), "Your_Dialog", 0, 0, 0, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0); } and this one for Kotor 1... void main() { ActionStartConversation(GetFirstPC(), "Your_Dialog", 0, 0, 0, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0); } When and if you use these scripts in your armband remember to replace the Your_Dialog line in the script with the name of your dialog file. Hope this helps. Oh yeah also, you will need to make a new line in the spells.2da but I won't get into the details on doing that. Link to comment Share on other sites More sharing options...
Mindtwistah Posted July 8, 2007 Author Share Posted July 8, 2007 Can someone tell me what I have to do with Spells.2da? Link to comment Share on other sites More sharing options...
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