[Alpha]-0mega- Posted July 21, 2007 Share Posted July 21, 2007 Simple question: Does OJP Currently support bots with EmotionalAttachments (as in, do the ATTACHMENTS WORK) If no, then will this be added later? If yes, then I have a problem. in basejka emotional attachments works flawlessly. However in OJP: *enter server* bot1 + bot2 = like eachother bot1 + bot2 = kill eachother like there's no tomorrow. That's not right now is it . For those that do not know what EmotionalAttachments are. In the JKP file for your bot, there's a few things. 1.: Stats (How good your bot is at stuff, or how fast he can turn every time he ''thinks'' etc.). 2.: Replies and chat (What to say when X or Y event happens) 3.: Emotional Attachments (Who does this bot like and ''how much'' does it like this bot). It looks like this EmotionalAttachments { Botname [attachment 1 or 2] (eg. Kyle 2 } This would make the bot with this personality like Kyle a LOT, and well, not fight him during FFA matches. (1 = help in TFFA, 2 = Help in FFA) Link to comment Share on other sites More sharing options...
Maxstate Posted July 21, 2007 Share Posted July 21, 2007 They were defaulted for kyle/jan desann/tavion once if I remember correctly. I have seen a bot proclaim how I'm their next target because I killed so and so. Try reading through the documentation again and if that doesn't work, razor ace time. Link to comment Share on other sites More sharing options...
[Alpha]-0mega- Posted July 21, 2007 Author Share Posted July 21, 2007 As in, emotional attachments for ALL bots in OJP were defaulted for those? If yes, then I guess that's the reason . If you meant ''in general'' | V My issue here is very simple.: I have bots with EmotionalAttachments They work in basejka. They don't in OJP Link to comment Share on other sites More sharing options...
razorace Posted July 21, 2007 Share Posted July 21, 2007 I've posted a reply to your bug ticket. Link to comment Share on other sites More sharing options...
[Alpha]-0mega- Posted July 21, 2007 Author Share Posted July 21, 2007 I've posted a reply to your bug ticket. I replied with a counter argument lol: The least I can do is try and persuade you to include a variable to activate or deactivate the emotionalattachments eg.: ojp_EMOATTACH (0 / 1) Also useful for 2 vs 1 practice when people aren't playing yet you want to play a game -0mega-]Well lets say you and a buddy want to play a game of X and there's only an FFA server available, at least I know (personal experience) that *sometimes* I tend to team up with my friend, even though it's not a "team based" gametype. Link to comment Share on other sites More sharing options...
razorace Posted July 22, 2007 Share Posted July 22, 2007 The problem is that the current TABBot code simply isn't set up for emotional attachments and it would take quite a bit of work to add that in. Link to comment Share on other sites More sharing options...
[Alpha]-0mega- Posted July 22, 2007 Author Share Posted July 22, 2007 meh, too bad. Link to comment Share on other sites More sharing options...
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