darthjantom Posted July 22, 2007 Share Posted July 22, 2007 There is this handy force powers mod for kotor 2: TSL, it has this power that opens doors. I searched a lot of places for this mod (but then for kotor 1) but could not find it. Can someone make such an mod for kotor 1 ? Thanks in advance; Link to comment Share on other sites More sharing options...
glovemaster Posted July 24, 2007 Share Posted July 24, 2007 I made the mod for K2 and im pretty sure the open door power will work in K1. Try adjusting the Patcher to patch to K1 instead. Link to comment Share on other sites More sharing options...
darthjantom Posted July 24, 2007 Author Share Posted July 24, 2007 I have no idea how to do that ? Link to comment Share on other sites More sharing options...
glovemaster Posted July 24, 2007 Share Posted July 24, 2007 Well it doesn't matter, theres a thread explaining how to use the TSLPatcher properly by Stoffe somewhere, just do some digging if your interested, but anyway. I just threw this together: Clicky! Im pretty sure it will work, if you want to use it can you post the results please Link to comment Share on other sites More sharing options...
Mindtwistah Posted July 24, 2007 Share Posted July 24, 2007 A modder that doesn't test his mods? Shame on you glovemaster. What's the script that you used for opening doors? Link to comment Share on other sites More sharing options...
darthjantom Posted July 25, 2007 Author Share Posted July 25, 2007 It seems to install properly, but the open door force power doesn't show up in-game in de force power select screen. (Even started a new game.) Link to comment Share on other sites More sharing options...
glovemaster Posted July 25, 2007 Share Posted July 25, 2007 I think i have fixed it, try the link again. Clicky! A modder that doesn't test his mods? Shame on you glovemaster. I test most of them No i was just too tired yesterday... What's the script that you used for opening doors? The source code is in the ZIP file ^ but it basically narrow down to: AssignCommand(oDoor,ActionCloseDoor(oDoor)); This makes the door open with out the PC needing to walk up to it, because in english, ( Figure of speech.. ) It litterally means that the Door must open its self. Link to comment Share on other sites More sharing options...
darthjantom Posted July 25, 2007 Author Share Posted July 25, 2007 I'm sorry to say so, but it still doesn't show up (at least not for me). But when I use KSE editor to edit a save game and then select force powers en click on show all feats/force powers it does show up. But when I add it to my savegame and start up the game it does not show up in-game. Link to comment Share on other sites More sharing options...
Ferc Kast Posted July 25, 2007 Share Posted July 25, 2007 I'm sorry to say so, but it still doesn't show up (at least not for me). But when I use KSE editor to edit a save game and then select force powers en click on show all feats/force powers it does show up. But when I add it to my savegame and start up the game it does not show up in-game. It doesn't show up in-game for me, also. Link to comment Share on other sites More sharing options...
glovemaster Posted July 25, 2007 Share Posted July 25, 2007 It is a passive force power, so have you checked the menu with heal, etc? Edit: I've fixed it now, and tested it and its working for me. Try the link again to download. Link to comment Share on other sites More sharing options...
darthjantom Posted July 26, 2007 Author Share Posted July 26, 2007 It works now !! Thank you for making this. Link to comment Share on other sites More sharing options...
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