Mindtwistah Posted July 28, 2007 Share Posted July 28, 2007 Can someone explain what these different factions do/are? HOSTILE_1 FRIENDLY_1 HOSTILE_2 FRIENDLY_2 NEUTRAL INSANE PTAT_TUSKAN GLB_XOR SURRENDER_1 SURRENDER_2 PREDATOR PREY TRAP ENDAR_SPIRE RANCOR GIZKA_1 GIZKA_2 Link to comment Share on other sites More sharing options...
glovemaster Posted July 28, 2007 Share Posted July 28, 2007 They proberly have different behaviours but these are likely the basics: HOSTILE_1 = Hostile/Enemy FRIENDLY_1 = Passive/Friend HOSTILE_2 = Hostile/Enemy FRIENDLY_2 = Passive/Friend NEUTRAL = Passive INSANE = Hostile/Enemy PTAT_TUSKAN = This is most likely Hostile/Enemy SURRENDER_1 = Passive/Intimidated SURRENDER_2 = Passive/Intimidated PREDATOR = Hostile/Enemy PREY = Maybe Hostile, or maybe will run away from combat? RANCOR = I think hostile with some changes to behaviour GIZKA_1 = Most likely passive GIZKA_2 = Likely passive I am not sure about the: GLB_XOR, TRAP and ENDAR_SPIRE Link to comment Share on other sites More sharing options...
stoffe Posted July 28, 2007 Share Posted July 28, 2007 Can someone explain what these different factions do/are? Factions are groups assigned to NPCs/creatures that determine how they feel about other NPCs, and how others feel about them. The standard factions are specified in repute.2da. The columns in this file specify a standard faction, and the rows specify how members of that faction feels about members of the other factions. There are three reputation types a standard faction can have towards another faction: 0 = Hostile, will attack faction members on sight 50 = Neutral, indifferent about members of this faction 100 = Friendly, will aid if a faction member is attacked In KOTOR grenades and other similar offensive attack forms with a blast radius will harm NPCs who are hostile and friendly to the attacker, but will not harm those who are neutral. This is to avoid having wandering NPCs who aren't involved in the fight getting accidentally killed during fights. For example the GIZKA_1 and GIZKA_2 are neutral to all factions except each other, where they are Hostile to the other Gizka faction and friendly to members of their own faction. (Resulting in a behavior where members of one gizka faction will attack members of the other, but will not be hostile towards the player or any other NPCs.) Another example, this time from TSL, is the PartyPuppet standard faction. This is special in that every other faction is either neutral or friendly towards it, while the PartyPuppet faction itself is hostile towards factions that are hostile to the player. This results in members of the PartyPuppet faction attacking enemies, but it will not be attacked back by them since they don't consider the faction an enemy. Link to comment Share on other sites More sharing options...
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