Rorshach21 Posted August 1, 2007 Share Posted August 1, 2007 I am modding my copy of the USM package (mostly cleaning up grammar and the like), and have noticed that around 25% of the time, the .uti file will 'lose' either its LocalizedName [CExoLocString] (its inventory label) or its DescIdentified [CExoLocString] (inventory description) data, with the result that either or both are blank. There does not seem to be any consistency to this bug...sabers with identical characteristics but different color crystals will experience it, so that, say, I can mod all 5 utis for Kreia's Walking Stick, but the green one will lose data. This is a consistent problem no matter how many times I restore the original and try again. Any helpful hints? Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted August 1, 2007 Share Posted August 1, 2007 Are you using K-GFF? If not, do Link to comment Share on other sites More sharing options...
Master Zionosis Posted August 1, 2007 Share Posted August 1, 2007 Yes, that would be the problem, I've been making a mod recently where I was using Bioware's gff editor, it screwed up pretty much everything I was doing, so use K-GFF. Link to comment Share on other sites More sharing options...
rgdelta Posted August 2, 2007 Share Posted August 2, 2007 Also if you are using kgff make sure you click on another node before you save it as it does not apply your changes until you click on another node. Link to comment Share on other sites More sharing options...
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