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Modding uti files with GFFEditor...


Rorshach21

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I am modding my copy of the USM package (mostly cleaning up grammar and the like), and have noticed that around 25% of the time, the .uti file will 'lose' either its LocalizedName [CExoLocString] (its inventory label) or its DescIdentified [CExoLocString] (inventory description) data, with the result that either or both are blank. There does not seem to be any consistency to this bug...sabers with identical characteristics but different color crystals will experience it, so that, say, I can mod all 5 utis for Kreia's Walking Stick, but the green one will lose data. This is a consistent problem no matter how many times I restore the original and try again.

 

Any helpful hints?

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