Jump to content

Home

lightsaber texturing help


MacTavish

Recommended Posts

are you reading the tutorial at http://www.lucasforums.com/showthread.php?t=143805?

 

you have to extract the lightsaber via Kotor Tools

Convert it with mdlops from binary to ascii

then import it in 3dsmax with nwmax

 

Actually if you double click the model you want to extract from the KotOR Tool, it can automatically convert it to ascii, just thought I'd point that out.

Link to comment
Share on other sites

are you reading the tutorial at http://www.lucasforums.com/showthread.php?t=143805?

 

you have to extract the lightsaber via Kotor Tools

Convert it with mdlops from binary to ascii

then import it in 3dsmax with nwmax

 

Yes I am using that tutorial. I looked through Kotor Tool and I couldn't find any lightsaber models. Could you tell me where they are?

Link to comment
Share on other sites

yes bif's -> Items.bif -> Aurora Model -> w_dblsbr_001.mdl (for the first double saber all sabers will be w_dlsbr for double sabers w_lghtsbr for lightsaber and w_shortsbr for short saber)

 

Aurora Model has the mdl's and Aurora Model Extension has the mdx's

 

For the textures they are under erf -> Texturepacks -> swpc_tex_tpa.erf -> W and use the same naming convention as the model

 

The icons are in erf -> Texturepacks -> swpc_tex_gui.erf -> I -> they use the same naming convention but instead of w_ they are iw_

 

The w stands for weapon and iw stands for Icon Weapon

 

Hope that helped.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...