IronScorpion Posted August 6, 2007 Share Posted August 6, 2007 I recently found a model that I decided to skin, and successfully built it and got it working (as far as I can tell), but I had to load it with the /model command. There is no icon that will let me choose the skinned model. Could any of you tell me what is wrong? I'm on a Mac, and I did the skinning using the yoda_ghost shader that I modified to shade the model as a ghost with 3 colors(for team play and free for all): green for default, red for red, and blue for blue. This is my first skin as well, and I'm worried that I got in over my head. I have a fully compiled (and uncompiled, if needed) file with the team colors, and three compiled (and uncompiled) files with the individual colors that I used to test with (though they suffer the same problem of not showing without the /model command). I would like to release this skin, but if I can't get this to show up, then I won't release it. Please help! Link to comment Share on other sites More sharing options...
ds615 Posted February 1, 2008 Share Posted February 1, 2008 It sounds like you are simply missing the Icon image. You should have an icon.jpg for each color and one for default. The image is a simple jpg, normally a shot of the figure but not always. icon_default.jpg, icon_red.jpg, and icon_blue.jpg. Link to comment Share on other sites More sharing options...
M@RS Posted February 16, 2008 Share Posted February 16, 2008 or ask someone else to make the icons for you and give them CREDIT for the icons. Link to comment Share on other sites More sharing options...
ds615 Posted February 23, 2008 Share Posted February 23, 2008 It's a 256x256 jpg. If he did his own skin, he should be able to handle that. Unless there's a history here I'm missing. Link to comment Share on other sites More sharing options...
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