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Appearence.2DA help


Silveredge9

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I've been having some troubles with Appearence.2DA recently. What I'm trying to do is create an NPC with the same body model as the one used for Darth Bandon, but to apply a different texture to it. The texture is a reskin of the default Bandon body texture. This way I can avoid overwriting any other in game assets.

 

But in game only the model shows up, with no skin applied to it. Below is what I have for the associated columns for the new NPC. I've called the Texture file 'N_DarthBand02'

Image

 

Any help would be greatly appreciated. :)

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For KotOR?

 

If it's for a single character I'd use modelb and texb and equip him with 'clothing variant 2' (g_a_clothes02). Use 'N_DarthBand' for both entries.

 

Appearance.2da doesn't really seem to care (in my experience) if you've specified a texture with 01 or 02, it's just looking for the 'base' texture.

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Hmm... I even tested it with Bandon on the Endar Spire to make sure it worked. I put:

appearance.2da

g_bandon001.utc (w/ ga_clothes02 equipped)

N_DarthBand02.tga

in my override and it worked fine.

 

I noticed that you had N_DarthBand2 in your appearance.2da image. Is that what you named the texture? If so, try it with '02' instead of '2' for the .tga and 'N_DarthBand' should suffice for the .2da entry.

 

[EDIT: Nevermind, I reread your first post and you had already named the texture N_DarthBand02.tga. Sorry about that, but, if everything else is in order, I'm not sure why it isn't working for you.]

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