Darth Balor Posted August 18, 2007 Share Posted August 18, 2007 I'm creating new dialoge but I can't get it to play the voiceovers. Do I have to put the voiceovers in the StreamVoice folder that corrisponds with the module? like if the dialoge happens in 711_kor do i have to add it to the streamvoice subfolder 711? Link to comment Share on other sites More sharing options...
Miltiades Posted August 18, 2007 Share Posted August 18, 2007 This tutorial shows everything you should do to make your new voice files work with your custom dialog. Link to comment Share on other sites More sharing options...
Darth Balor Posted August 18, 2007 Author Share Posted August 18, 2007 I'm using DLGeditor by tk102, but i can't find the VO_ID field. Link to comment Share on other sites More sharing options...
Pavlos Posted August 18, 2007 Share Posted August 18, 2007 I'm using DLGeditor by tk102, but i can't find the VO_ID field. Yeah, it's a little outdated. Did he make that before the full GUI version of DLGEditor was out? Anyway, it's the VO_ResRef field . Link to comment Share on other sites More sharing options...
Darth Balor Posted August 21, 2007 Author Share Posted August 21, 2007 Well I've followed his tut; And at first the dialoge would play, but when I added the voice reference to the first node it stopped working. I need help. The only restoration dlgs I'm having trouble with are the ones where I had to create new voices. I NEED HEPL! Link to comment Share on other sites More sharing options...
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