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[WIP] [K1] After Ending Mod


Seamhainn

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Posted

Hello!

 

I picked up gameunlimited's (rumour has it, very) old mod and added the modulesave.2da file so the savegroups as far back as Taris will not be deleted. Now it should be possible to play on after the ending of the game and stay with what one has already accomplished in the game.

 

The mod needs a new playthrough, and as I will not make one myself in the near future, any playtest is very much appreciated. Most interesting would be, which planets are available after the ending. Dantooine, Starforgesystem and Starforge should *not* be available, of course (though with future progress Dantooine and Starforgesystem might be).

 

As I don't consider this a mod per se, please pm me if you want to get the file and want to help playtest it, or it would be great if someone can host the file.

 

Thanks and take care.

Posted

I forgot: as a DS one can kill most or all of ones party members. (As a LS sissy I never took that path.) It would be interesting to know, wether they stay, uhm, dead or not.

 

@MZ: I send you an email with the file.

Posted

I am sorry for the double post, but as this is a new request...

 

Is it possible to create a new Force power (Battle Meditation obviously) and add it to the list?

 

My plan is to give the power to Bastila (if she still lives) first, so she can teach it to the PC later. (As a level 20 powerhouse that may be the only way the PC can get more experiences.) Is that doable, are there any references threadwise (I did search for it!)?

 

Thanks and take care

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