Quanon Posted September 7, 2007 Share Posted September 7, 2007 Hello all ! Here to post that I just finished a long tutorial / guide on how to unfold your mappings of 3D models . It has lots of screenshots to show where and what to click . I tried to show some handy tricks and things you need to look out for . But alas , I'm not god , so I may have mist certain things . THough a warning , I use 3D-Max , so G-Max users fear not . I used certain tutorials for G-Max and found everything back in Max . Things might look a bit differant , but Max and G-Max are family , so its not impossible to find things back . Here's the link : Click me, or Click me And I hope an admin of the LF boards could get this to a better place , just like last time I uploaded to the evil Rapidshare *schudders* Ofcourse some feedback is welcome . Enjoy ! Link to comment Share on other sites More sharing options...
glovemaster Posted September 7, 2007 Share Posted September 7, 2007 Well done again Quanon Now people can use textures from the tutorial on their own models Link to comment Share on other sites More sharing options...
stoffe Posted September 7, 2007 Share Posted September 7, 2007 Here to post that I just finished a long tutorial / guide on how to unfold your mappings of 3D models . And I hope an admin of the LF boards could get this to a better place , just like last time I uploaded to the evil Rapidshare *schudders* Very nice. I've copied your posts to the Modeling/texturing tutorials forum and uploaded a copy of your tutorial to the SWK file server, adding the link to your post. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.