Jump to content

Home

Star Wars Republic Commando 2 MOD


VodeAn

Recommended Posts

Well I'm trying to get the word out that Veamon Studios will be releasing the SW RCII Mod that have been working on. It is by no means finished but you can enjoy what we have so far. Their are some hardware requirements before you can use this mod though (this is mainly due to some larger level sizes and upgraded graphics)...

1. you need to have a "good" CPU (dual core recommended)

2. you need a graphics card with 128mb minimum memory and at least a 350Mhz clock speed on the graphics card

3. a sound card is recommended, although by no means required

:smash: Also realize this is not a final release or even a beta, it is a very early release.

With all that said, the link will be up on sqon's website soon.

SQON.NET

Link to comment
Share on other sites

While we are uploading here are some screenshots.

 

ss37tb6.th.jpg

Part of experimental HDR in UE2

4viewstrangleholdcn8.th.jpg

One Of The Multilayer maps, stranglehold.

ssblood1rg3.th.png

"Upgraded" Particles

ssgm122lg7.th.jpg

Depth Level Projected Texture Layers (DLPTL)

 

Thanks to ImageShack for Free Image Hosting

 

Video Sample:

 

 

 

Download Link (sorry about the wait)

Download

 

Drag the files (not folders) from part 1 2 and 3 to their corresponding locations in game data if it asks to replace a file click "yes to all" or "yes".

Link to comment
Share on other sites

  • 1 month later...
  • 2 weeks later...
  • 2 months later...
  • 3 months later...
  • 2 months later...
  • 3 weeks later...
  • 2 months later...
  • 2 weeks later...
  • 8 months later...

are the final version coming out for download soon?

it has been a while since it was some activity hear :p

BTW.

I have retched the level Underground... Again and i have sliced the terminal and then i can´t figure out what i have to do after that :(

help!

 

Hooper :)

Link to comment
Share on other sites

No offense, but there's nothing more annoying to people to have to hear (multiple times) that their mod has been declared dead due to lack of updates recently (last update was 9 months ago).

 

It's one thing to ask about progress, quite another to spam that it's "dead."

 

I didn't remove the posts, but I could see why someone might...

 

The dev cycle for game mods (especially for LA games) tends to be long. It's true that most of them never get "completed" (I had one that was never finished, for example). But give it at least a year...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...