razorace Posted November 22, 2007 Posted November 22, 2007 Well, the issue is that the other block animations are single frame animations. I'm not sure how good it will work. Someone will have to try it out.
Wytchking Posted November 25, 2007 Author Posted November 25, 2007 Another mishap, though I'm really not pleased with this one, I feel it's not violent enough http://uk.youtube.com/watch?v=89_UvR3nrHE
razorace Posted November 26, 2007 Posted November 26, 2007 Does Dragon not have a interpolation feature? I think it would help if we could see the smooth transition between those key frames.
Wytchking Posted November 27, 2007 Author Posted November 27, 2007 It can create blend frames betwen key frames but thats it for its animation tools. 0.89 was meant to add an IPO curve editor (broken) and allow single bones to be blended (also broken). Do you think its worth me learning to animate in XSI? It has much more advanced animation tools but the method for getting animations working ingame seems extremely difficult.
razorace Posted November 27, 2007 Posted November 27, 2007 I don't know. I don't have experience with the animator side of things. Have you tried the animations in Modview? It does interpolation and might be a better tool for examining your work.
Wytchking Posted November 27, 2007 Author Posted November 27, 2007 No but I might have a look. As for the animator side of things you did well enough on the coding side to warrant your lack of knowledge of it
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