razorace Posted November 22, 2007 Share Posted November 22, 2007 Well, the issue is that the other block animations are single frame animations. I'm not sure how good it will work. Someone will have to try it out. Link to comment Share on other sites More sharing options...
Wytchking Posted November 25, 2007 Author Share Posted November 25, 2007 Another mishap, though I'm really not pleased with this one, I feel it's not violent enough http://uk.youtube.com/watch?v=89_UvR3nrHE Link to comment Share on other sites More sharing options...
razorace Posted November 26, 2007 Share Posted November 26, 2007 Does Dragon not have a interpolation feature? I think it would help if we could see the smooth transition between those key frames. Link to comment Share on other sites More sharing options...
Wytchking Posted November 27, 2007 Author Share Posted November 27, 2007 It can create blend frames betwen key frames but thats it for its animation tools. 0.89 was meant to add an IPO curve editor (broken) and allow single bones to be blended (also broken). Do you think its worth me learning to animate in XSI? It has much more advanced animation tools but the method for getting animations working ingame seems extremely difficult. Link to comment Share on other sites More sharing options...
razorace Posted November 27, 2007 Share Posted November 27, 2007 I don't know. I don't have experience with the animator side of things. Have you tried the animations in Modview? It does interpolation and might be a better tool for examining your work. Link to comment Share on other sites More sharing options...
Wytchking Posted November 27, 2007 Author Share Posted November 27, 2007 No but I might have a look. As for the animator side of things you did well enough on the coding side to warrant your lack of knowledge of it Link to comment Share on other sites More sharing options...
razorace Posted November 27, 2007 Share Posted November 27, 2007 Thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.