•-BLaCKouT-• Posted October 26, 2007 Share Posted October 26, 2007 Howdy, Time for another one of my highly specific, yet "why the hell would you want to do that" type questions... Playing JKA (no mods), I've got a script set up for entering a number of bots at one time, all with different names. A typical line reads; addbot "stormtrooper" 3 red 0 "TK-501" Which adds a Stormtrooper bot with level 3 force powers, whose name comes up as "TK-501". Is there a command I can add to the end of that line to set the bots' Saber Attack allocation to 0, forcing it to use guns? Or will I have to create/alter a custom bot with those settings? Cheers in advance B. Link to comment Share on other sites More sharing options...
Orj Posted October 28, 2007 Share Posted October 28, 2007 http://jediknight3.filefront.com/file/JEDI_ACADEMY_GunBots;44671 Here's a mod which allows you to have guns-only bots. DOA mod time! Link to comment Share on other sites More sharing options...
ensiform Posted October 28, 2007 Share Posted October 28, 2007 Actually this mod is not very correct at all. All it does is set the force mastery from master to nothing basically. (Thus possibility of disabling force powers too) Where it should be setting the last 3 values of the force config to zeroes. (saber off, saber def, and saber throw). Link to comment Share on other sites More sharing options...
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