Masterkyle Posted November 26, 2007 Author Share Posted November 26, 2007 Lol you double posted, and you want them killed, guess you got to die hehe. ugg, without certin maps for kotor tool i'm having problems with triggers. my stupid dantooine trigger wont fire. i've redid it several times. ugg Link to comment Share on other sites More sharing options...
Marius Fett Posted November 26, 2007 Share Posted November 26, 2007 Oooooooops! I keep pressing reply instead of Edit! Not intentional Oh and Masterkyle.. You say your having problems with triggers... If it's co-ordinates your after just go into the module in question ingame and use the whereami armband Link to comment Share on other sites More sharing options...
Masterkyle Posted November 26, 2007 Author Share Posted November 26, 2007 already did that. lol im a modder i'm not that stupid I understand, I was just kidding Link to comment Share on other sites More sharing options...
Marius Fett Posted November 26, 2007 Share Posted November 26, 2007 Just checking...... Link to comment Share on other sites More sharing options...
Masterkyle Posted November 27, 2007 Author Share Posted November 27, 2007 ugg darn trigger still having problems. its not wanting to fire. 1. I got the x,y,z of all the points 2. i got the .utt file for the trigger 3. i got the tag name & the resref name 4. i got the trigger files and the script files compiled with the area. 5. i got them placed in the game. the trigger is supose to fire a dialog on enter. This is my script. I know it works cause I'm using it elsewhere in the game: void main() { DelayCommand(0.1, AssignCommand(GetObjectByTag("sith", 0), ActionStartConversation(GetFirstPC(), "", 0, 0, 0, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0))); ActionPlayAnimation(30, 1.0, (-1.0)); } Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.