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About Hex Editing


Malaksjaw

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Hey everybody. A while back I though about doing a custom robe for the handmaiden, that would look like her original clothing but with a custom texture I made. Due to mid-terms and now finals I really have not had much time to finish the mod, but have finally found time.

 

I keep doing something wrong since the item appears in game yet the handmaidens default robes still look white. I think it migh have something to do with Hex Editing, but I have no clue how to go about this. I imagine it is not too hard. It could also be the texture variation (currently 81). I am unsure. My body and model variations are 0 (could also be this).

 

So the problem is two-fold:

1) How do you Hex Edit a mdl to point at a custom texture?

2) What do I put for the texture variation?

 

So far this is what I have:

 

a_robe_81.mdl (I'm 100% sure its not ascii)

a_robe_81.mdx

a_robe_81.tga

blue.uti

 

 

 

Im a noob...does it show? :)

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I knew you would reply :)

 

Im trying but i cant seem to get it right. :(

 

I Go to Search>Find

 

Then I have two options Text String or Hex String. Text String right?

I type in p_handmaidenh(texture it originally uses) under Tex String. I make sure the case sensitive option is off. And I click OK.

 

It shows me where it says p_handmaidenh. But then when I hit F3 it shows me more places where it says p_handmaidenh. Do I have to change all of them? How?

 

If you know of a tutorial where it shows how to hex edit could you redirect me to it? And if not could you please be a bit more specific?

 

Thanks

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