Arcesious Posted January 6, 2008 Share Posted January 6, 2008 This is the msot awesome clothing I've ever seen... I would love to have it in the game, but sadly it is not one of the things you can get... Here's where i got it: I installed the Carth PC head mod. I started a new game, and carth's appearance was the first one to show up in male jedi guardian slot at the class choosing screen. i selected it i went to portraits i chose a different pc head look... and this is the armor my guy had in the character customization screen: please fidn this armor and make it able to be worn in the game somebody! please! this is the most awesoem lookign peice of clothing i've ever seen out of all mods. i woudl love to have it and i bet lots of others woudl too! also if you make a mod addign this clothing to TsL, please use TSL patcher as the installer so that the od is compatible with all other mods using the appearance.2da file Link to comment Share on other sites More sharing options...
sniper1707 Posted January 7, 2008 Share Posted January 7, 2008 hmm it could just be a glitch and that the skin was actually a face skin but it would be possible to probably set that up as clothing Link to comment Share on other sites More sharing options...
Arcesious Posted January 7, 2008 Author Share Posted January 7, 2008 do you think you can make it? after further research it seems to be carth's clothing without special overlay textures and color... Link to comment Share on other sites More sharing options...
Master Niewiedzial Posted January 7, 2008 Share Posted January 7, 2008 I had the same problem when I was playing with Holowan Plug-in and selected they had a same glitch as you did. But it comes back as it supposed to be when you hit play then your clothing model goes back to normal. I mean how it supposed to be. Link to comment Share on other sites More sharing options...
lactose_ Posted January 7, 2008 Share Posted January 7, 2008 It looks like the wrong texture applied to a model. This happens when you have mods that add new selectable PCs with body models different from the standard ones; in the selection screen the body model doesn't always change with the texture when you scroll through the characters. But it reverts to the original version once the game starts. From the pic I'd hazard a guess that it was just the standard clothing being used over the Carth body model. To get it in game I believe you just have to rename Carth's model to whatever the PC's model is. Unfortunately I don't have K2 installed now or else I'd be able to confirm this. Link to comment Share on other sites More sharing options...
Arcesious Posted January 8, 2008 Author Share Posted January 8, 2008 Can soemone please make this mod then? Link to comment Share on other sites More sharing options...
sniper1707 Posted January 10, 2008 Share Posted January 10, 2008 sorry man icant i dont have kotor 1 Link to comment Share on other sites More sharing options...
Inyri Posted January 10, 2008 Share Posted January 10, 2008 That's not a 'cool new armor', it's the wrong textures being applied to the wrong model. And to be honest, it doesn't look at all. It looks like exactly what it is -- a bug. Link to comment Share on other sites More sharing options...
Master Niewiedzial Posted January 10, 2008 Share Posted January 10, 2008 sorry man icant i dont have kotor 1 It is not K1 It is TSL he is asking for. Link to comment Share on other sites More sharing options...
Princess Artemis Posted January 14, 2008 Share Posted January 14, 2008 If I'm remembering right, the only way to get something like this into the game as a new armor and not the default clothes for a PC would be to assign Carth's body model to one of the armor slots and Carth's body model texture name to the texture slots for that armor, pull whatever commoner texture this happens to be and rename it P_CarthBB## (pick a number)...then change the appearance.2da so that it applied to every PC in the game. That would be a lot of 2DA editing and the only way it wouldn't break a bunch of other armors would be to put it in modelj and texj. That would just wreck Revan's robes/Star Forge armor for everyone except any PC mods it wasn't applied to. Then make a .uti for it, set to Base Item {Revan_Armor} and Texture Variation to whatever number the commoner clothes used when it was renamed to P_CarthBB##. That's the only realistic way to do it. Too much 2DA editing for me, and it wouldn't play nice at all with any mods that add the Star Forge or Revan's Robes back into TSL. Link to comment Share on other sites More sharing options...
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