Seamhainn Posted January 9, 2008 Share Posted January 9, 2008 Hello! Some npcs say a oneliner if one iniciates a conversation. Where is that implemented and how do I find the StrngResRef number? Thanks and take care Link to comment Share on other sites More sharing options...
Stream Posted January 9, 2008 Share Posted January 9, 2008 Hey there. Dialogs are set in the conversation field of the NPC's .utc file. To have an NPC with just one line to say, you'd create a new dialog file for them with just the one node on it. As for the StrRef number, you can look at a current dialog file and find the one you want or look through the dialog.tlk file which show's all StrRef's. If you are creating a custome NPC and Dialog, just enter -1 for the StrRef and then you can type whatever you wish. I hope this helps you out. Kind Regards --Stream Link to comment Share on other sites More sharing options...
Seamhainn Posted January 9, 2008 Author Share Posted January 9, 2008 Ahm, actually not. I think I did not make myself clear. I mean the oneliners which show up in a blue (?) box if one clicks on the npc. Its not that one can start a conversation with that npc, its just a comment or statement he or she does and that is all. Thanks and take care Link to comment Share on other sites More sharing options...
Miltiades Posted January 9, 2008 Share Posted January 9, 2008 Well, when you just create the one node like Deadly Stream explained, it automatically shows up into that blue box instead of the normal conversation screen. Link to comment Share on other sites More sharing options...
Seamhainn Posted January 9, 2008 Author Share Posted January 9, 2008 One learns more every day! Thanks both of you! Link to comment Share on other sites More sharing options...
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