Seamhainn Posted January 16, 2008 Share Posted January 16, 2008 Hello! I want to start a dialogue with a script via a trigger. I implemeted the trigger and have the dialogue file. What I need is a script which starts the dialogue which will essantially be a little cutscene. This scene, of course, should only happen ones. Thanks for any help! Link to comment Share on other sites More sharing options...
Stream Posted January 16, 2008 Share Posted January 16, 2008 Attach this script to the OnEnter event and it will fire the dialog when you enter the trigger void main() { object oPC = GetFirstPC(); if (GetEnteringObject() == oPC) return; ActionStartConversation(GetFirstPC(),"[b]Dialog_File[/b]"); } } On the last possible node to be spoken, attach this script to the script that fires when node is spoken field. void main() { object oTrigger = GetObjectByTag("[b]Trigger_Tag[/b]",0); DestroyObject(oTrigger, 0.0, 0, 0.0, 0); } That should take care of both matters - hope this helps --Stream Link to comment Share on other sites More sharing options...
Seamhainn Posted January 16, 2008 Author Share Posted January 16, 2008 Thank you! I saw now that the dialog has the talktrue entry. By chance that solves the problem anyway. I'll keep you informed. I have placed the trigger. Unfortunately I can't get the coordinates right. I want to have a rectangle 10 to 10 square. Which Values must I put into the four x, y, z coordinates? Thanks and take care Link to comment Share on other sites More sharing options...
DarthStoney Posted January 16, 2008 Share Posted January 16, 2008 http://www.lucasforums.com/showthread.php?t=145870 see this thread it should help you. Link to comment Share on other sites More sharing options...
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