Silveredge9 Posted January 18, 2008 Share Posted January 18, 2008 I've been trying to figure out a script that would take all the items currently possessed in the players inventory and place them in a container. Like when you're captured on the Leviathan. This is as usual, for K1. I suspect it has something to do with the GetFirstItem/GetNextItem actions, but I'm not 100% certain. Could anybody care to clear this up for me, point me in the right direction? Any help on this would be greatly appreciated. Link to comment Share on other sites More sharing options...
tk102 Posted January 19, 2008 Share Posted January 19, 2008 Check k_inc_tar.nss for the TAR_StripCharacter function in KotOR1. #include "k_inc_tar" void main() { TAR_StripCharacter(GetFirstPC(), GetObjectByTag("my_footlocker")); } Link to comment Share on other sites More sharing options...
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