murdrax Posted February 1, 2008 Share Posted February 1, 2008 after chatting with Danyael27 about it i fifgured see if its possible for this mod!! my idea is after you get put into force cage for breaking into sith base without chatting with the selkaath about children first a dialogue appears asking if you have any last words. you answer yes and use kill choke on the selkaath, you break out of cell then slaughter every living thing on your escape path back to ebon hawk or if this will work better after killing the mother firaxis shark you get death sentence where trigger mentioned earlier happens and you still fight your way to hawk!! Link to comment Share on other sites More sharing options...
Darth Kalverys Posted February 1, 2008 Share Posted February 1, 2008 It's possible... tedious work, but it's possible. And it'd be better after the Firaxia Shark... Link to comment Share on other sites More sharing options...
murdrax Posted February 1, 2008 Author Share Posted February 1, 2008 cool well then if one of you veteran modders want to maake this that would be sweet and fun to kill selkaath, reb soldiers sith soldiers and anybody else that gets in your way lol!! Link to comment Share on other sites More sharing options...
Darth Kalverys Posted February 1, 2008 Share Posted February 1, 2008 I'll attempt it... but I don't know about the scripting part. I'll just have to wait and see how that turns out... I'm not promising a single thing, I suck at scripts... which is why I usually tamper with .UTC files instead... Link to comment Share on other sites More sharing options...
murdrax Posted February 1, 2008 Author Share Posted February 1, 2008 who knows rueben a scripter might read this get intrigued and offer help you can never know lol!! Link to comment Share on other sites More sharing options...
Darth Kalverys Posted February 1, 2008 Share Posted February 1, 2008 Maybe I can get Redhawke or some other scripter to help me through the long process of bashing my head against the keyboard and hoping it comes out right. Link to comment Share on other sites More sharing options...
murdrax Posted February 1, 2008 Author Share Posted February 1, 2008 lol why bash you head on keyboard when id happily slam a baseball bat to the skull :-P j/k hehehehehe Link to comment Share on other sites More sharing options...
Darth Kalverys Posted February 1, 2008 Share Posted February 1, 2008 A baseball bat to the skull would do nothing to help a script. If I bashed my head against the keyboard, then it just might come to where I get a script... plus I'll actually live to tell about it tomorrow. Link to comment Share on other sites More sharing options...
murdrax Posted February 1, 2008 Author Share Posted February 1, 2008 hehehe anyways goodluck im looking forward to some point hearing good news lol!! Link to comment Share on other sites More sharing options...
Stream Posted February 3, 2008 Share Posted February 3, 2008 I could maybe help you with the scripting if you want, there shouldn't be too much to worry about to send them all nuts. --Stream Link to comment Share on other sites More sharing options...
swfan28 Posted February 3, 2008 Share Posted February 3, 2008 This function applied to every NPC tag you want to turn hostile should do it. // Makes all NPCs with the given tag hostile. void Hostile(string sTag) { int i = 0; object oNPC = GetObjectByTag(sTag, 0); while (GetIsObjectValid(oNPC)) { ChangeToStandardFaction(oNPC, STANDARD_FACTION_HOSTILE_1); (i++); oNPC = GetObjectByTag(sTag, i); } } Just apply this function to every different NPC tag you want to turn hostile from the script that begins the battle and from other Manaan module's on enter scripts. You can use a new global variable that is changed in the dialog with the executioner to determine whether or not the NPCs should be turned hostile when the modules load. Link to comment Share on other sites More sharing options...
Darth Kalverys Posted February 3, 2008 Share Posted February 3, 2008 Huh? I have NO experience with scripts, I actually don't even know what it is that I'm looking at. Link to comment Share on other sites More sharing options...
Stream Posted February 3, 2008 Share Posted February 3, 2008 Huh? I have NO experience with scripts, I actually don't even know what it is that I'm looking at. Don't worry about it mate, if you want I can do all of the scripting for you. In a way scripting isn't really hard, nwscript tells you everything it's just very intimidating until you get the hang of it. --Stream Link to comment Share on other sites More sharing options...
murdrax Posted February 3, 2008 Author Share Posted February 3, 2008 with steam in on this now it will turn out to be awsome thanks one again for your help with an idea of mine steam your a real buddy!! Link to comment Share on other sites More sharing options...
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