Super Nashwan Posted February 2, 2008 Share Posted February 2, 2008 Can someone tell me if there's a tutorial somewhere for including those Ebon Hawk turret sub-games in a mod. Also, if it is possible to do this, then is it also possible to change the appearance of the attacking ships? I had a look in the general modding tutorials section but didn't find anything. Link to comment Share on other sites More sharing options...
Marius Fett Posted February 2, 2008 Share Posted February 2, 2008 I believe they're triggered by a script. Not sure which one but i you look through the Ebon Hawk module files you should find it. Link to comment Share on other sites More sharing options...
Super Nashwan Posted February 2, 2008 Author Share Posted February 2, 2008 Oh right, cool. So how do I do that exactly, cos I'm a bit new to this. Do I have to find the name of the file in Kotor tool and then activate it in a script? Is there a way I can view how they did it in the actual game? I guess then I could just copy or something. Edit: Ok, I got a dialog script to work by sticking the dialog file name in the "On Enter" field of the ARE file. If I were to change that value to the turret game file I'm guessing it will start that instead, yeah? Only where would I get the name of the file? Also, what would I change in the script, as I can't make head nor tail of that nwscript thing. This is all pretty confusing. Link to comment Share on other sites More sharing options...
Stream Posted February 2, 2008 Share Posted February 2, 2008 The best bet would be to look at Atton's dialog file for when you reach Onderon and see what the script was called. --Stream Link to comment Share on other sites More sharing options...
Super Nashwan Posted February 2, 2008 Author Share Posted February 2, 2008 Ok, thanks. I'll try that. Edit: Deadly Stream, I looked at Atton's dialogs like you said. The one I found was the one just as you board the Ebon Hawk for the first time. There are two scripts which are attached to this dialog: a_setfadein3 a_106per_movie Neither of which I can find under the dialogs.bif section in Kotor tool. Is there somewhere else I should be looking? Edit2: I found out how to do this if anyone wants to know how. You don't need scripts, you just enter the name of the module in the Triggers list of your GIT file. The turret game is 421DXN. Does anyone know how to alter the in-game elements of these sub-games? It's a little bit too specific for my needs with Tobin's fleet floating around in the background. I was hoping to just have the attacking ships like in the Kotor1 sub-games. Don't suppose Kotor 1 modules are compatible with Kotor 2 are they? I have combined your uneccisary triple post. Also, please do not ask about porting game resources from one game to another, it is against LA policy and our Forum Rules to talk about this. -RH Link to comment Share on other sites More sharing options...
Super Nashwan Posted February 9, 2008 Author Share Posted February 9, 2008 I have one major problem with the turret game. When it finishes it goes directly to the following module in the game sequence. Is there a way to make it go to a module of my choosing? Otherwise this is completely unusable. Link to comment Share on other sites More sharing options...
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