Beastamon Posted February 8, 2008 Share Posted February 8, 2008 I am new at modding and I am trying to put a dragon image on the back of a custom jedi robe using gimp but I am a little confused of how and where on the texture would I do it? Link to comment Share on other sites More sharing options...
Princess Artemis Posted February 8, 2008 Share Posted February 8, 2008 I've heard that a good way to do that is load the model into GMax...but it's not something I've ever succeeded at. One thing you can try that seems to work for me is to make sure a character is wearing the robe you ant, take the .tga file you want to modify, and add a layer. On this layer, mark out numbers, Xs, anything that will help you zero in on where everything is on the model--these are landmarks. Save the file as both whatever native format GIMP uses, and save it as a .tga. Drop it into Override, then start the game...with K1, I've found it's much easier to alt-tab out of the game and continue adjusting a texture. TSL tends to crash more often than not if it's alt-tabbed out of too often, and the textures don't always update in TSL. Keep dropping updated .tga files into Override while the game is on--click on it, see how it looks, and alt-tab back out. Anyhow, on a third layer, start painting the dragon you want. It'll take a lot of trial and error, but you should eventually get something that satisfies you. When you're happy with the new texture, switch off the layer that had your landmarks and save the file as a .tga. Keep the file with the landmarks just in case. Link to comment Share on other sites More sharing options...
Marius Fett Posted February 8, 2008 Share Posted February 8, 2008 Loading the model in Max or GMax is a less complicated affair. Just extract the model with KT (making sure it's an ASCII) and import it into (G)Max using NWMax. Then extract its texture file and apply it to the model in Max and you can watch the changes real-time. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.